Street Fighter 6 · Combo Cheat Sheet
MARISA
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Gladius | ↓↘→ P | 1 hit of armor against High and Mid attacks (loses to Low attacks) on frames … |
| Dimachaerus | ↓↙← P | Invincible to airborne strikes on frames 10-25 on head and shoulders only |
| Phalanx | →↓↘ P | 1 hit of armor against High and Mid attacks (loses to Low attacks) on frames … |
| Quadriga | ↓↘→ K | About 70% screen length in range |
| Scutum | ↓↙← K | 1 hit of armor on frame 3 and onwards on her upper body (no armor on the lowe… |
| Tonitrus 1 | ↓↙← K >X P | Overhead |
| Tonitrus 2 | ↓↙← K >X P >X P | Knocks opponent down |
| Javelin of Marisa | ↓↘→↓↘→ P | Strike and Throw invincible on frame 1 (during screen freeze) |
| Meteorite | ↓↙←↓↙← P | Fully invincible on frames 1-16 |
| Goddess of the Hunt | ↓↘→↓↘→ K | Fully invincible on frames 1-19 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LK, ↓LP, ↓LP >X ↓↙←LP >X →LP | 1410 | 0 / 0 | Standard low starter combo |
| ↓LP, ↓LP, ↓LP >X ↓↙←LP >X →LP | 1410 | 0 / 0 | Standard chain combo. Stuffs reversal 4f/throw. |
| MP >X MP >X ↓↙←MP >X →MP | 2280 | 0 / 0 | – |
| ←HP >X ↓↙←HP >X →P, ↓↘→HP | 3140 | 0 / 0 | Easy to execute punish combo. |
| ←HP >X ↓↙←HP >X →P, ↓↘→LK | 3020 | 0 / 0 | Similar, but better oki |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, MP >X MP >X ↓↙←MP >X →P | 2060 | 0 / 0 | 4f punish |
| ↓LP, ←HP >X ↓↙←HP >X →P, ↓↘→LK | 2560 | 0 / 0 | 4f punish. New +4 conversion, good against drive reversal (6/3/2025) |
| ↓MP, MP >X MP >X ↓↙←MP >X →P | 2870 | 0 / 0 | 8f punish |
| ←HP, MP >X MP >X ↓↙←MP >X →P | 3110 | 0 / 0 | 8f punish |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| MP >X MP >X DRC ~ ←HP, MP >X MP >X ↓↙←MP >X →P | 3129 | 3 / 0 | – |
| MP >X MP >X DRC ~ ←HP >X ↓↙←HP >X →P, ↓↘→HP | 3234 | 3 / 0 | – |
| MP >X MP >X ↓↙←PP >X →P, DR ~ →HK >X →HK | 2918 | 3 / 0 | whiff cr. lp into safejump |
| MP >X MP >X DRC ~ ↓MK | – | 3 / 0 | 9f or less |
| ↓MP >X DRC ~ HP | – | 3 / 0 | 12f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ←HP >X ↓↙←HP >X →P, ↓HP (held), ↓↘→MP | 3480 | 0 / 0 | Corner only |
| ←HP >X ↓↙←HP >X →P, ←HP (held) >X ↓↘→HP | 3580 | 0 / 0 | Corner only. |
| ←HP >X ↓↙←HP >X →P, ←HP (held) >X →↓↘LP | 3530 | 0 / 0 | Corner only. Sets up a safejump. |
| ←HP (held), ←HP >X ↓↙←HP >X →HP, ↓↘→↓↘→P | 4060 | 0 / 1 | SA1 Confirm example |
| ←HP (held), ←HP >X ↓↙←HP >X →HP, ↓↙←↓↙←P | 4160 | 0 / 2 | SA2 Confirm example. Not much more damage. |
Practice First
- ↓LK, ↓LP, ↓LP >X ↓↙←LP >X →LP as your everywhere combo.
- ↓LP, ↓LP, ↓LP >X ↓↙←LP >X →LP for a second confirm.
- ↓LP, MP >X MP >X ↓↙←MP >X →P after blocking a punishable move.
- MP >X MP >X DRC ~ ←HP, MP >X MP >X ↓↙←MP >X →P as your Drive Rush route.
- ←HP >X ↓↙←HP >X →P, ↓HP (held), ↓↘→MP once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Gladius | ↓↘→H | 1 hit of armor against High and Mid attacks (loses to Low attacks) on frames … |
| Dimachaerus | ↓↙←H | Invincible to airborne strikes on frames 10-25 on head and shoulders only |
| Phalanx | →↓↘H | 1 hit of armor against High and Mid attacks (loses to Low attacks) on frames … |
| Quadriga | ↘SP | About 70% screen length in range |
| Scutum | →SP | 1 hit of armor on frame 3 and onwards on her upper body (no armor on the lowe… |
| Tonitrus 1 | →SP ~ SP/→SP/A | Overhead |
| Tonitrus 2 | →SP ~ SP/→SP/A ~ SP/→SP/A | Knocks opponent down |
| Javelin of Marisa | SP+H or →SP+H / ↓↘→↓↘→L | Strike and Throw invincible on frame 1 (during screen freeze) |
| Meteorite | ←SP+H / ↓↙←↓↙←M | Fully invincible on frames 1-16 |
| Goddess of the Hunt | ↓SP+H / ↓↘→↓↘→H | Fully invincible on frames 1-19 |
Bread & Butter meterless
No confirmed combos for this section yet.
Punish Counters
No confirmed combos for this section yet.
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓M >X DRC ~ H | – | 3 / 0 | 12f or less |
Corner & Super Enders
No confirmed combos for this section yet.
Practice First
- ↓M >X DRC ~ H as your Drive Rush route.