Street Fighter 6 · Combo Cheat Sheet
MANON
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Manège Doré | →↓← P | Range: 1.14 |
| Rond-point | ↓↘→ K | Invincible to airborne strikes on upper body and extended leg on frames 9-22 |
| Dégagé | ↓↙← K | Overhead |
| Renversé | ↓↘→ P | Projectile invincible on frames 3-30 |
| Grand Fouetté | ↓↘→ P >X K | The start-up frames the spin is cancelable into the kick follow-up from depen… |
| Arabesque | ↓↘→↓↘→ K | Strike and Throw invincible on frames 1-13 |
| Étoile | ↓↙←↓↙← K | Fully invincible on frames 1-9 |
| Pas de Deux | ↓↘→↓↘→ P | Fully invincible on frames 1-8 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, ↓LP, ↓LP >X ↓↘→HK | 1230 | 0 / 0 | The jabs need to be chain cancelled. |
| ↓LK, ↓LP >X ↓↘→HK | 1000 | 0 / 0 | Low starter |
| ↓LK, LP >X ↓↘→HK | 1000 | 0 / 0 | Low starter |
| ↓LK, LP >X ↓↙←LK | 1140 | 0 / 0 | Low starter |
| ↓MP, LK >X ↓↘→HK | 1540 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LP, ←HP >X ↓↘→MP | 1980 | 0 / 0 | 4f Punish Counter. Point blank. |
| LP, ↓MP >X ↓↘→HK | 1400 | 0 / 0 | 4f Punish Counter. Works at near st. lp tip range. |
| LP, LK >X ↓↘→HK | 1160 | 0 / 0 | 4f Punish Counter. Works at tip st. lp range. |
| ↓MP, ←HP >X ↓↘→MP | 2640 | 0 / 0 | 7f Punish Counter. Point blank. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓MP >X DRC ~ ↓MP, b.hp >X ↓↘→MP | 2480 | 0 / 0 | Damage + medal, but poor oki. Depending on spacing, b.hp may not reach. Can use the alternative combos below. |
| ↓MP >X DRC ~ ↓MP, HP ~ HP | 2008 | 0 / 0 | Additional reach of st. hp allows this to combo when b.hp can't. Amazing oki. |
| ↓MP >X DRC ~ ↓MP, ↓MP >X ↓↘→HK | 1990 | 0 / 0 | Better blockstring, making it useful for late hits/hitconfirms. Also superior oki. |
| LP >X DRC ~ LK | – | 3 / - | 5f or less |
| LK >X DRC ~ LK | – | 3 / - | 5f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ←HP >X ↓↘→KK, ↓↘→KK, ↓↘→MP | 3220 | 4 / 0 | Corner only. |
| ←HP >X ↓↘→PP >X K, ↓↘→KK, ↓↘→MP | 2920 | 4 / 0 | Corner only. |
| ↓↘→LP >X K, ←HP >X ↓↘→HK, ↓↘→KK, ↓↙←MK, ↓↘→↓↘→K | 3520 | 2 / 1 | 27f Punish Counter. Corner only, though the corner carry means this will convert from midscreen. |
| ↓LK, ↓LP >X ↓↘→KK, ↓↙←↓↙←K | 2680 | 2 / 2 | – |
| ←HP >X ↓↙←KK, LK >X ↓↘→KK, ↓↘→↓↘→K | 3600 | 4 / 1 | Switches sides with opponent midscreen |
Practice First
- ↓LP, ↓LP, ↓LP >X ↓↘→HK as your everywhere combo.
- ↓LK, ↓LP >X ↓↘→HK for a second confirm.
- LP, ←HP >X ↓↘→MP after blocking a punishable move.
- ↓MP >X DRC ~ ↓MP, b.hp >X ↓↘→MP as your Drive Rush route.
- ←HP >X ↓↘→KK, ↓↘→KK, ↓↘→MP once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Manège Doré | SP / →↘↓↙←H | Range: 1.14 |
| Rond-point | ↓↘→H | Invincible to airborne strikes on upper body and extended leg on frames 9-22 |
| Grand Fouetté | ↓SP ~ M | The start-up frames the spin is cancelable into the kick follow-up from depen… |
| Arabesque | SP+H or →SP+H / ↓↘→↓↘→L | Strike and Throw invincible on frames 1-13 |
| Étoile | ←SP+H / ↓↙←↓↙←M | Fully invincible on frames 1-9 |
| Pas de Deux | ↓SP+H / ↓↘→↓↘→H | Fully invincible on frames 1-8 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, ↓L, ↓L >X ↓↘→H | 1230 | 0 / 0 | The jabs need to be chain cancelled. |
| ↓L, ↓L >X ↓↘→H | 1000 | 0 / 0 | Low starter |
| ↓L, L >X ↓↘→H | 1000 | 0 / 0 | Low starter |
| ↓L, L >X ↓↙←A | 1140 | 0 / 0 | Low starter |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| L, AUTO L >X ↓↘→H | 1160 | 0 / 0 | 4f Punish Counter. Works at tip st. lp range. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| L >X DRC ~ AUTO L | – | 3 / - | 5f or less |
| AUTO L >X DRC ~ AUTO L | – | 3 / - | 5f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, ↓L >X ↓↘→AA, ↓↙←↓↙←M | 2680 | 2 / 2 | – |
| AUTO H >X ←AUTO SP, AUTO L >X ↓↘→AA, ↓↘→↓↘→L | 3600 | 4 / 1 | Switches sides with opponent midscreen |
Practice First
- ↓L, ↓L, ↓L >X ↓↘→H as your everywhere combo.
- ↓L, ↓L >X ↓↘→H for a second confirm.
- L, AUTO L >X ↓↘→H after blocking a punishable move.
- L >X DRC ~ AUTO L as your Drive Rush route.
- ↓L, ↓L >X ↓↘→AA, ↓↙←↓↙←M once you can reach the corner.