Street Fighter 6 · Combo Cheat Sheet
MAI
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Kachousen | ↓↘→ P | 1-hit projectile |
| Hishou Ryuuenjin | →↓↘ K | Invincible to airborne strikes on frames 1-11 |
| Ryuuenbu | ↓↙← P | Head hurtbox is invincible to airborne strikes on frames 6-17 (situational bu… |
| Hissatsu Shinobi Bachi | ↓↘→ K | Core combo tool with fantastic corner carry |
| Musasabi no Mai | ↓↙← P (air) | Can only be performed during a forward jump |
| Kagerou no Mai | ↓↘→↓↘→ P | Invincible only to airborne strikes on frames 1-39 |
| Shiranui Ryuu: Enbu Ada Zakura | ↓↙←↓↙← P | Fully invincible on frames 1-11 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LP, LP, LP >X →↓↘HK | 1470 | 0 / 0 | – |
| LP, LP, LP >X ↓↙←MP | 1350 | 0 / 0 | – |
| LP, LP, LP >X ↓↘→LK | 1230 | 0 / 0 | – |
| ↓LP, ↓LK, LP >X →↓↘HK | 1390 | 0 / 0 | – |
| ↓LP, ↓LK, LP >X ↓↙←MP | 1270 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LP (PC), HP >X →↓↘HK | 1840 | 0 / 0 | 4f pc |
| ↓LP (PC), ↓MK >X ↓↙←MP | 1460 | 0 / 0 | 4f pc |
| ↓MP (PC), HP >X →↓↘HK | 2480 | 0 / 0 | 6f pc |
| ←HK (PC), ↓MP >X ↓↙←HP, →↓↘HK | 2920 | 0 / 0 | 8f pc |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓MK >X DRC ~ ←HK, ↓MP >X ↓↙←HP, →↓↘HK | 2214 | 3 / 0 | Forces stand |
| ↓MK >X DRC ~ ↓LP, ↓MP >X ↓↙←HP, →↓↘HK | 1874 | 3 / 0 | Standing only |
| ↓MK >X DRC ~ ↓LP, ↓LK, LK >X →↓↘HK | 1479 | 3 / 0 | – |
| LP >X DRC ~ ↓LK | – | 3 / 0 | 5f or less |
| ↓LP >X DRC ~ ↓LP | – | 3 / 0 | 4f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ←HK >X HK >X SA1 | 3200 | 0 / 1 | Meterless entry point to SA1. Corner only. |
| ↓LP, ↓LK, LP >X ↓↙←MP (flame), SA1 (flame) | 2250 | 0 / 1 | Quick light combo to restock flame stocks. Only works with 2 flame stocks, or in the corner. |
| HP >X ↓↙←PP >X SA2, →↓↘HK | 4310 | 2 / 2 | Corner only (8/3/2026) |
| HP >X ↓↙←PP >X SA2 | 3710 | 2 / 2 | Only continuation mid-screen (8/3/2026) |
| ↓LP, ↓LK, LP >X ↓↘→KK, Jump MP, SA1 | 1990 | 2 / 1 | New combo midscreen that allows Mai to connect SA1 (8/3/2026) |
Practice First
- LP, LP, LP >X →↓↘HK as your everywhere combo.
- LP, LP, LP >X ↓↙←MP for a second confirm.
- LP (PC), HP >X →↓↘HK after blocking a punishable move.
- ↓MK >X DRC ~ ←HK, ↓MP >X ↓↙←HP, →↓↘HK as your Drive Rush route.
- ←HK >X HK >X SA1 once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Kachousen | SP / ↓↘→H | 1-hit projectile |
| Hishou Ryuuenjin | →↓↘H | Invincible to airborne strikes on frames 1-11 |
| Ryuuenbu | ↓↙←H | Head hurtbox is invincible to airborne strikes on frames 6-17 (situational bu… |
| Hissatsu Shinobi Bachi | ↘SP | Core combo tool with fantastic corner carry |
| Musasabi no Mai | SP / ↓↙←A (air) | Can only be performed during a forward jump |
| Kagerou no Mai | SP+H or →SP+H / ↓↘→↓↘→L | Invincible only to airborne strikes on frames 1-39 |
| Shiranui Ryuu: Enbu Ada Zakura | ↓SP+H / ↓↙←↓↙←H | Fully invincible on frames 1-11 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| AUTO L ~ L, AUTO L ~ L, AUTO L ~ L >X →↓↘H | 1470 | 0 / 0 | – |
| AUTO L ~ L, AUTO L ~ L, AUTO L ~ L >X ↓↙←M | 1350 | 0 / 0 | – |
| AUTO L ~ L, AUTO L ~ L, AUTO L ~ L >X ↙SP | 1230 | 0 / 0 | – |
| ↓L, AUTO L, AUTO L ~ L >X →↓↘H | 1390 | 0 / 0 | – |
| ↓L, AUTO L, AUTO L ~ L >X ↓↙←M | 1270 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| AUTO L ~ L (PC), AUTO H >X →↓↘H | 1840 | 0 / 0 | 4f pc |
| ↓L (PC), ↓M >X ↓↙←M | 1460 | 0 / 0 | 4f pc |
| AUTO M (PC), AUTO H >X →↓↘H | 2480 | 0 / 0 | 6f pc |
| ←H (PC), AUTO M >X ↓↙←H, →↓↘H | 2920 | 0 / 0 | 8f pc |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓M >X DRC ~ ←H, AUTO M >X ↓↙←H, →↓↘H | 2214 | 3 / 0 | Forces stand |
| ↓M >X DRC ~ ↓L, AUTO M >X ↓↙←H, →↓↘H | 1874 | 3 / 0 | Standing only |
| ↓M >X DRC ~ ↓L, AUTO L, L >X →↓↘H | 1479 | 3 / 0 | – |
| AUTO L ~ L >X DRC ~ AUTO L | – | 3 / 0 | 5f or less |
| ↓L >X DRC ~ ↓L | – | 3 / 0 | 4f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, AUTO L, AUTO L ~ L >X ↓↙←M (flame), SA1 (flame) | 2250 | 0 / 1 | Quick light combo to restock flame stocks. Only works with 2 flame stocks, or in the corner. |
| AUTO H >X ↓↙←AA >X SA2, →↓↘H | 4310 | 2 / 2 | Corner only (8/3/2026) |
| AUTO H >X ↓↙←AA >X SA2 | 3710 | 2 / 2 | Only continuation mid-screen (8/3/2026) |
| ↓L, AUTO L, AUTO L ~ L >X ↓AUTO SP, ↑M, SA1 | 1990 | 2 / 1 | New combo midscreen that allows Mai to connect SA1 (8/3/2026) |
Practice First
- AUTO L ~ L, AUTO L ~ L, AUTO L ~ L >X →↓↘H as your everywhere combo.
- AUTO L ~ L, AUTO L ~ L, AUTO L ~ L >X ↓↙←M for a second confirm.
- AUTO L ~ L (PC), AUTO H >X →↓↘H after blocking a punishable move.
- ↓M >X DRC ~ ←H, AUTO M >X ↓↙←H, →↓↘H as your Drive Rush route.
- ↓L, AUTO L, AUTO L ~ L >X ↓↙←M (flame), SA1 (flame) once you can reach the corner.