Street Fighter 6 · Combo Cheat Sheet

M. BISON

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
Backfist Combo↓↙← PPlants a Psycho Mine on the opponent on hit which will detonate by itself aft…
Psycho Crusher←→ PTakes 45 frames to charge (holds charge for 8F after leaving charge, and must…
Double Knee Press↓↘→ KLow crushes on frames 14-24 (but not actually airborne)
Head Press↓↑ K >X KCan hit cross-up
Somersault Skull DiverP after Head PressHits Overhead
Devil Reverse↓↑ K >X PHits Overhead
Bison Warp (forward)→ PPP or KKKShin Bison only (requires detonating a Psycho Mine with Forward Taunt)
Knee Press Nightmare↓↘→↓↘→ KStrike and Throw invincible on frames 1-11
Psycho Punisher↓↙←↓↙← KFully invincible on frames 1-30 (don't try to anti-air this)

Bread & Butter meterless

ComboDmgDrive / SANotes
↓LK, ↓LP, LK >X ↓↘→LK11300 / 0Low starter
↓LK, ↓LP, LK >X ↓↙←LP10700 / 0Low starter into mine placement.
cr, LP, ↓LP, LP >X ↓↘→LK12300 / 04f starter
↓LP, ↓LP, ↓LP >X ↓↘→LK12300 / 04f crouch mash conversion.
↓LP, ↓LK, LP >X ↓↘→LK11500 / 04f starter. Low fish string.

Punish Counters

ComboDmgDrive / SANotes
↓LP (PC), MP, ↓MP >X ←, →MP21000 / 04f pc. Point blank.
↓LP (PC), ↓MK >X ↓↘→MK13900 / 04f pc. Tip range.
↓MP (PC), MP, ↓MP >X ←, →MP27800 / 06f pc. Point blank
↓MP (PC), MP >X ↓↙←HP20400 / 06f pc, Point blank.

Drive Rush

ComboDmgDrive / SANotes
↓MK >X DRC ~ ↓LP, MP, ↓MP >X ↓↘→MK17423 / 0No gap on block between cr. mk and cr. lp
↓MK >X DRC ~ MP, ↓HP >X ←, →HP22553 / 0–
↓MK >X DRC ~ MP, ↓HP >X ↓↙←HP18983 / 0HP backfist combos off of st. mp, giving Bison good okizeme and a bomb.
↓LP >X DRC ~ LP–0 / 05f at fastest
LK >X DRC ~ LP–0 / 05f at fastest

Corner & Super Enders

ComboDmgDrive / SANotes
MP, ↓MP >X ↓↘→KK, DR ~ ↓HP >X ↓↙←HP26773 / 0Similar to qcf+kk into qcb+hp, this trades an additional bar of drive to get more corner carry.
MP, ↓MP >X ←, →PP, ↓, ↑KK ~ K, →HP, ↓↙←PP >X SA364006 / 3Corner only with psycho crusher mine pop.
DR ~ HK, ←HK >X ←, →PP, ↓, ↑KK ~ K, →HP, ↓↙←PP >X SA369007 / 3Opponent cornered, qcb+lp mine set into dr xx st. hk okizeme.
st, MP, ↓MP >X ↓↘→KK, HP >X ↓↘→↓↘→K34402 / 1–
↓LK, ↓LP, LK >X ↓↙←PP >X ↓↙←↓↙←K28702 / 2By holding backward during the Psycho Punisher, you retain the same side. Otherwise, this side switches.

Practice First

  1. ↓LK, ↓LP, LK >X ↓↘→LK as your everywhere combo.
  2. ↓LK, ↓LP, LK >X ↓↙←LP for a second confirm.
  3. ↓LP (PC), MP, ↓MP >X ←, →MP after blocking a punishable move.
  4. ↓MK >X DRC ~ ↓LP, MP, ↓MP >X ↓↘→MK as your Drive Rush route.
  5. MP, ↓MP >X ↓↘→KK, DR ~ ↓HP >X ↓↙←HP once you can reach the corner.

Sources