Street Fighter 6 · Combo Cheat Sheet

LUKE

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
Sand Blast↓↘→ P1-hit projectile
Fatal Shot↓↘→ PP >X PP1-hit OD projectile
Rising Uppercut→↓↘ PInvincible against airborne strikes on frames 1-9
Slam Dunk→↓↘ PP >X PPFollow-up to OD Rising Uppercut at the cost of 1 extra bar of Drive Gauge
Flash Knuckle↓↙← PLuke pulls back his hurtboxes on frames 5-15 during start-up (can avoid attac…
DDT↓↙← PP >X PPHard Knockdown follow-up to OD Flash Knuckle at the cost of 1 extra bar of Dr…
Avenger↓↘→ KCancels into follow-ups on frames 12-32
Vulcan Blast↓↘→↓↘→ PStrike and Throw invincible on frames 1-6
Eraser↓↙←↓↙← PFully invincible on frames 1-7 (loses invincibility after the initial hit bef…
Pale Rider↓↘→↓↘→ KFully invincible on frames 1-13

Bread & Butter meterless

ComboDmgDrive / SANotes
↓LK, ↓LP, ↓LP >X ↓↙←LP10700 / 0–
↓LP, ↓LP, ↓LP >X ↓↙←LP11700 / 0Beats 4f/throw mash
LP >X MP >X HP >X →↓↘HP16600 / 0–
MP >X MP >X MP >X MP14900 / 0–
↓MP, LK >X →↓↘HP14550 / 0–

Punish Counters

ComboDmgDrive / SANotes
↓LP, ↓HP >X ↓↙←LP (held), ↓↙←MP19050 / 04f Punish Counter. Simple, Point blank.
↓LP, ↓HP >X ↓↙←MP (held), ↓↙←LP (held), ↓↙←HP25390 / 04f Punish Counter. Complicated. Point blank. Listen for "PERFECT!"
↓LP, ↓MK >X ↓↙←LP12500 / 04f Punish Counter. Simple, works at tip range for cr. lp.
↓LP, LP >X MP >X HP >X ↓↙←HP18600 / 04f Punish Counter. Simple, works at tip range for cr. lp.

Drive Rush

ComboDmgDrive / SANotes
↓LP >X DRC ~ ↓LP, ↓HP >X ↓↙←LP (held), ↓↙←MP15893 / 0–
LK >X DRC ~ ↓LP, ↓HP >X ↓↙←MP (held), ↓↙←LP (held), ↓↙←HP20163 / 0Requires a partial (perfect) charge of the mp and lp knuckles to combo. Requires you to be midscreen (opponent flies …
↓MK >X DRC ~ ↓MP, ↓HP >X ↓↙←MP (perfect), ↓↙←LP (perfect), ↓↙←HP24203 / 0–
↓LP >X DRC ~ ↓LP–3 / -4f or less
LK >X DRC ~ LK–3 / -5f or less

Corner & Super Enders

ComboDmgDrive / SANotes
↓HP >X ↓↙←LP (held), ↓↘→LP, →↓↘LP25800 / 0Corner only.
↓HP >X ↓↙←LP (held), Jump MP >X ↓↙←P (held)26500 / 0No longer requires a partial charge, perfect knuckle gets 100 more damage in this instance. (8/3/2026) Corner Only.
↓HP >X ↓↙←LP (held), ↓↘→HP, →↓↘HP28600 / 0Corner only. Requires the partial charge of the lp knuckle to get the perfect variation. Corner only.
↓LK, ↓LP >X DRC ~ ↓LP, ↓HP >X ↓↙←LP (held), ↓↘→↓↘→P18213 / 1–
LK >X DRC ~ ↓LP, ↓HP >X ↓↙←LP (held), DR ~ ↓HP >X ↓↙←↓↙←P27604 / 2SA2 conversion example

Practice First

  1. ↓LK, ↓LP, ↓LP >X ↓↙←LP as your everywhere combo.
  2. ↓LP, ↓LP, ↓LP >X ↓↙←LP for a second confirm.
  3. ↓LP, ↓HP >X ↓↙←LP (held), ↓↙←MP after blocking a punishable move.
  4. ↓LP >X DRC ~ ↓LP, ↓HP >X ↓↙←LP (held), ↓↙←MP as your Drive Rush route.
  5. ↓HP >X ↓↙←LP (held), ↓↘→LP, →↓↘LP once you can reach the corner.

Sources