Street Fighter 6 · Combo Cheat Sheet
LUKE
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Sand Blast | ↓↘→ P | 1-hit projectile |
| Fatal Shot | ↓↘→ PP >X PP | 1-hit OD projectile |
| Rising Uppercut | →↓↘ P | Invincible against airborne strikes on frames 1-9 |
| Slam Dunk | →↓↘ PP >X PP | Follow-up to OD Rising Uppercut at the cost of 1 extra bar of Drive Gauge |
| Flash Knuckle | ↓↙← P | Luke pulls back his hurtboxes on frames 5-15 during start-up (can avoid attac… |
| DDT | ↓↙← PP >X PP | Hard Knockdown follow-up to OD Flash Knuckle at the cost of 1 extra bar of Dr… |
| Avenger | ↓↘→ K | Cancels into follow-ups on frames 12-32 |
| Vulcan Blast | ↓↘→↓↘→ P | Strike and Throw invincible on frames 1-6 |
| Eraser | ↓↙←↓↙← P | Fully invincible on frames 1-7 (loses invincibility after the initial hit bef… |
| Pale Rider | ↓↘→↓↘→ K | Fully invincible on frames 1-13 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LK, ↓LP, ↓LP >X ↓↙←LP | 1070 | 0 / 0 | – |
| ↓LP, ↓LP, ↓LP >X ↓↙←LP | 1170 | 0 / 0 | Beats 4f/throw mash |
| LP >X MP >X HP >X →↓↘HP | 1660 | 0 / 0 | – |
| MP >X MP >X MP >X MP | 1490 | 0 / 0 | – |
| ↓MP, LK >X →↓↘HP | 1455 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, ↓HP >X ↓↙←LP (held), ↓↙←MP | 1905 | 0 / 0 | 4f Punish Counter. Simple, Point blank. |
| ↓LP, ↓HP >X ↓↙←MP (held), ↓↙←LP (held), ↓↙←HP | 2539 | 0 / 0 | 4f Punish Counter. Complicated. Point blank. Listen for "PERFECT!" |
| ↓LP, ↓MK >X ↓↙←LP | 1250 | 0 / 0 | 4f Punish Counter. Simple, works at tip range for cr. lp. |
| ↓LP, LP >X MP >X HP >X ↓↙←HP | 1860 | 0 / 0 | 4f Punish Counter. Simple, works at tip range for cr. lp. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP >X DRC ~ ↓LP, ↓HP >X ↓↙←LP (held), ↓↙←MP | 1589 | 3 / 0 | – |
| LK >X DRC ~ ↓LP, ↓HP >X ↓↙←MP (held), ↓↙←LP (held), ↓↙←HP | 2016 | 3 / 0 | Requires a partial (perfect) charge of the mp and lp knuckles to combo. Requires you to be midscreen (opponent flies … |
| ↓MK >X DRC ~ ↓MP, ↓HP >X ↓↙←MP (perfect), ↓↙←LP (perfect), ↓↙←HP | 2420 | 3 / 0 | – |
| ↓LP >X DRC ~ ↓LP | – | 3 / - | 4f or less |
| LK >X DRC ~ LK | – | 3 / - | 5f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓HP >X ↓↙←LP (held), ↓↘→LP, →↓↘LP | 2580 | 0 / 0 | Corner only. |
| ↓HP >X ↓↙←LP (held), Jump MP >X ↓↙←P (held) | 2650 | 0 / 0 | No longer requires a partial charge, perfect knuckle gets 100 more damage in this instance. (8/3/2026) Corner Only. |
| ↓HP >X ↓↙←LP (held), ↓↘→HP, →↓↘HP | 2860 | 0 / 0 | Corner only. Requires the partial charge of the lp knuckle to get the perfect variation. Corner only. |
| ↓LK, ↓LP >X DRC ~ ↓LP, ↓HP >X ↓↙←LP (held), ↓↘→↓↘→P | 1821 | 3 / 1 | – |
| LK >X DRC ~ ↓LP, ↓HP >X ↓↙←LP (held), DR ~ ↓HP >X ↓↙←↓↙←P | 2760 | 4 / 2 | SA2 conversion example |
Practice First
- ↓LK, ↓LP, ↓LP >X ↓↙←LP as your everywhere combo.
- ↓LP, ↓LP, ↓LP >X ↓↙←LP for a second confirm.
- ↓LP, ↓HP >X ↓↙←LP (held), ↓↙←MP after blocking a punishable move.
- ↓LP >X DRC ~ ↓LP, ↓HP >X ↓↙←LP (held), ↓↙←MP as your Drive Rush route.
- ↓HP >X ↓↙←LP (held), ↓↘→LP, →↓↘LP once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Sand Blast | ↓↘→H | 1-hit projectile |
| Fatal Shot | AUTO SP / ↓↘→AA ~ SP/AA | 1-hit OD projectile |
| Rising Uppercut | →↓↘H | Invincible against airborne strikes on frames 1-9 |
| Slam Dunk | →AUTO SP / →↓↘AA ~ SP/AA | Follow-up to OD Rising Uppercut at the cost of 1 extra bar of Drive Gauge |
| Flash Knuckle | ↓↙←H | Luke pulls back his hurtboxes on frames 5-15 during start-up (can avoid attac… |
| DDT | ←AUTO SP / ↓↙←AA ~ SP/AA | Hard Knockdown follow-up to OD Flash Knuckle at the cost of 1 extra bar of Dr… |
| Avenger | ↓SP | Cancels into follow-ups on frames 12-32 |
| Vulcan Blast | SP+H or →SP+H / ↓↘→↓↘→L | Strike and Throw invincible on frames 1-6 |
| Eraser | ←SP+H / ↓↙←↓↙←M | Fully invincible on frames 1-7 (loses invincibility after the initial hit bef… |
| Pale Rider | ↓SP+H / ↓↘→↓↘→H | Fully invincible on frames 1-13 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| AUTO L, ↓L, ↓L >X ↓↙←L | 1070 | 0 / 0 | – |
| ↓L, ↓L, ↓L >X ↓↙←L | 1170 | 0 / 0 | Beats 4f/throw mash |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, ↓H >X ↓↙←L (held), ↓↙←M | 1905 | 0 / 0 | 4f Punish Counter. Simple, Point blank. |
| ↓L, ↓H >X ↓↙←M (held), ↓↙←L (held), ↓↙←H | 2539 | 0 / 0 | 4f Punish Counter. Complicated. Point blank. Listen for "PERFECT!" |
| ↓L, ↓M >X ↓↙←L | 1250 | 0 / 0 | 4f Punish Counter. Simple, works at tip range for cr. lp. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L >X DRC ~ ↓L, ↓H >X ↓↙←L (held), ↓↙←M | 1589 | 3 / 0 | – |
| ↓M >X DRC ~ AUTO M, ↓H >X ↓↙←M (perfect), ↓↙←L (perfect), ↓↙←H | 2420 | 3 / 0 | – |
| ↓L >X DRC ~ ↓L | – | 3 / - | 4f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓H >X ↓↙←L (held), ↓↘→L, →↓↘L | 2580 | 0 / 0 | Corner only. |
| ↓H >X ↓↙←L (held), ↓↘→H, →↓↘H | 2860 | 0 / 0 | Corner only. Requires the partial charge of the lp knuckle to get the perfect variation. Corner only. |
| AUTO L, ↓L >X DRC ~ ↓L, ↓H >X ↓↙←L (held), ↓↘→↓↘→L | 1821 | 3 / 1 | – |
Practice First
- AUTO L, ↓L, ↓L >X ↓↙←L as your everywhere combo.
- ↓L, ↓L, ↓L >X ↓↙←L for a second confirm.
- ↓L, ↓H >X ↓↙←L (held), ↓↙←M after blocking a punishable move.
- ↓L >X DRC ~ ↓L, ↓H >X ↓↙←L (held), ↓↙←M as your Drive Rush route.
- ↓H >X ↓↙←L (held), ↓↘→L, →↓↘L once you can reach the corner.