Street Fighter 6 · Combo Cheat Sheet

JAMIE

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
The Devil Inside↓↓ PJamie's Drink Level affects his damage / move list / framedata / movement and…
Freeflow Strikes↓↘→ PCancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be perfo…
Freeflow Kicks 2↓↘→ P >X 6KFirst kick follow-up is only possible on Hit / Block (not on whiff like the p…
Freeflow Kicks 3↓↘→ P >X 6K >X 6KGrants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Ga…
Swagger Step↓↙← PSafe on block unlike LP/MP Palm and also +42 KD which sets Jamie up for a saf…
Arrow Kick→↓↘ KInvincible to airborne strikes on frames 1-16
Breakin'↓↘→↓↘→ KStrike and Throw invincible on frames 1-12
The Devil's Song↓↙←↓↙← PDuration of 900 frames (15 seconds) - The remaining timer freezes during any …
Getsuga Saiho↓↘→↓↘→ PFully invincible on frames 1-12

Bread & Butter meterless

ComboDmgDrive / SANotes
↓LK, ↓LP >X ↓↘→LP ~ →P ~ →P10160 / 0–
↓LK, ↓LP >X ↓↘→LP ~ →K ~ →K9170 / 0–
↓LK, ↓LP, LK >X →↓↘LK10890 / 0–
↓LP, ↓LP, ↓LP >X ↓↘→LP ~ →P ~ →P11060 / 0–
↓LP, ↓LP, ↓LP >X ↓↘→LP ~ →K ~ →K10250 / 0–

Punish Counters

ComboDmgDrive / SANotes
↓LP, ↓HP >X ↓↙←HP16740 / 04f Punish Counter. Point Blank
↓LP, ↓MK >X ↓↘→MP >X →P >X →P13680 / 04f Punish Counter. Works at cr. lp tip range.
↓LP, ↓HK >X HK11610 / 04f Punish Counter. Works at cr. lp tip range. Can grab a drink afterwards.
LP, ↓HP >X ↓↙←HP17280 / 05f Punish Counter. Point Blank

Drive Rush

ComboDmgDrive / SANotes
↓LK, ↓LP >X DRC ~ ↓LP, ↓KK, ↓HK >X HK >X P12163 / 0–
↓LK, ↓LP >X DRC ~ ↓LP, ↓KK, →↓↘HK12943 / 0–
↓LK, ↓LP >X DRC ~ ↓LP, ↓HP >X ↓↙←HP13533 / 0Enough KDA to give a safejump (+42)
LP >X DRC ~ ↓LP–3 / -4f or slower
↓LP >X DRC ~ LP–3 / -5f or slower

Corner & Super Enders

ComboDmgDrive / SANotes
MP, LK >X →↓↘HK18180 / 0use srk+lk for safe jumps in the corner
↓HP >X ↓↙←PP, →↓↘HK28082 / 0Corner only.
↓HP >X ↓↙←PP, DR ~ ↓LP >X ↓↙←HP25883 / 0Corner only.
↓LK, ↓LP >X ↓↘→PP >X ↓↙←↓↙←P, ↓HP >X ↓↙←HP >X →P22122 / 2Example entry point into SA2
↓MK >X DRC ~ ↓KK, Jump HK, ↓↘→↓↘→K21903 / 1–

Practice First

  1. ↓LK, ↓LP >X ↓↘→LP ~ →P ~ →P as your everywhere combo.
  2. ↓LK, ↓LP >X ↓↘→LP ~ →K ~ →K for a second confirm.
  3. ↓LP, ↓HP >X ↓↙←HP after blocking a punishable move.
  4. ↓LK, ↓LP >X DRC ~ ↓LP, ↓KK, ↓HK >X HK >X P as your Drive Rush route.
  5. MP, LK >X →↓↘HK once you can reach the corner.

Sources