Street Fighter 6 · Combo Cheat Sheet
INGRID
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Sun Shot | ↓↘→ P | Sends a 1-hit projectile upward that pauses before coming back down toward th… |
| Sun Flare | ↓↙← P | Builds Sun Crests up to a maximum of 4 stocks (can hold the button to extend … |
| Solar Burst | ↓↙← P (air) | Builds a Sun Crest on frame 47 |
| Sun Rise | ↓↘→ K | Low crush on frames 25-35 (not actually airborne) and can corpse hop over a k… |
| Sun Veil | ↓↓ K | Strike and Projectile invincible on frames 6-20 |
| Vanishing Sun (forward) | → KKK | Fully invincible on frames 13-27 |
| Vanishing Sun (air) | ↓ KKK | Fully invincible on frames 13-27 |
| Shining Sun | ↓↘→↓↘→ K | Strike and Throw invincible on frames 1-15 |
| Order of the Sun | ↓↙←↓↙← P | No form of invincibility whatsoever |
| Cosmic Ray | ↓↘→↓↘→ P | Fully invincible on frames 1-22 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, ↓LK, ↓LP >X ↓↘→MK | 1390 | 0 / 0 | Standard low fish light string |
| ↓MP, LK >X ↓↘→MK | 1860 | 0 / 0 | – |
| ←MK >X HP | 1500 | 0 / 0 | Decent target combo for conversions from neutral, doesn't really lead into anything fantastic, but b+mk is a fantasti… |
| HK, LP, LK >X ↓↘→MK | 2180 | 0 / 0 | – |
| ←HP >X HP >X ↓↙←LP | 1600 | 0 / 0 | Gains a stock and leaves you +18. Standing only. |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LP (PC), MP >X MK >X ↓↘→MK | 1930 | 0 / 0 | 4f punish counter. Point blank |
| LP (PC), HK, LP, LK >X ↓↘→MK | 1990 | 0 / 0 | 4f punish counter. Midrange. |
| LP (PC), ↓MK >X ↓↘→MK | 1600 | 0 / 0 | 4f punish counter. Tip range. |
| MP (PC) >X ↓↙←MP | 1620 | 0 / 0 | 6f punish counter. Any range. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| DR ~ ↓LK, ↓MP >X ↓↘→MK | 1520 | 1 / 0 | Example drive rush into a low |
| DR ~ →MP, MP >X MK >X ↓↘→MK | 2480 | 1 / 0 | Example drive rush into an overhead |
| DR ~ →HP >X ↓↙←MP | 1800 | 1 / 0 | I only note this here because dr xx f+hp is an incredible lunging attack that covers a significant amount of the scre… |
| LP >X DRC ~ LK | – | 3 / 0 | 5f or less |
| LK >X DRC ~ LP | – | 3 / 0 | 4f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ←HP >X HP >X ↓↙←HP (0), ↓↘→LK | 2920 | 0 / 0 | Corner only. |
| ↓MK >X ↓↙←HP (1), ↓↘→MK | 2100 | 0 / 0 | Corner only |
| ←HP >X HP >X ↓↙←HP (1), →KKK | 3080 | 0 / 0 | Corner only. Standing only. |
| HK >X ↓↘→↓↘→K | 2700 | 0 / 1 | A single button hit confirm into super (cancels on second hit) |
| ↓MP >X ↓↘→KK >X ↓↙←↓↙←HP, ↓HP >X ↓↘→MK, ↓↙←LP, ↓↘→HP >X ↓↙←HP, ↓↘→MK | 3780 | 2 / 2 | Example SA2 conversion on-hit. |
Practice First
- ↓LP, ↓LK, ↓LP >X ↓↘→MK as your everywhere combo.
- ↓MP, LK >X ↓↘→MK for a second confirm.
- LP (PC), MP >X MK >X ↓↘→MK after blocking a punishable move.
- DR ~ ↓LK, ↓MP >X ↓↘→MK as your Drive Rush route.
- ←HP >X HP >X ↓↙←HP (0), ↓↘→LK once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Sun Shot | ←SP | Sends a 1-hit projectile upward that pauses before coming back down toward th… |
| Sun Flare | ↙SP / ↓↙←L | Builds Sun Crests up to a maximum of 4 stocks (can hold the button to extend … |
| Solar Burst | ←SP / ↓↙←L (air) | Builds a Sun Crest on frame 47 |
| Sun Rise | ↓↘→H | Low crush on frames 25-35 (not actually airborne) and can corpse hop over a k… |
| Sun Veil | ↓↓A | Strike and Projectile invincible on frames 6-20 |
| Vanishing Sun (forward) | →LMH | Fully invincible on frames 13-27 |
| Vanishing Sun (air) | ↓LMH | Fully invincible on frames 13-27 |
| Shining Sun | SP+H or →SP+H / ↓↘→↓↘→L | Strike and Throw invincible on frames 1-15 |
| Order of the Sun | ←SP+H / ↓↙←↓↙←M | No form of invincibility whatsoever |
| Cosmic Ray | ↓SP+H / ↓↘→↓↘→H | Fully invincible on frames 1-22 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, ↓L, ↓L >X ↓↘→M | 1390 | 0 / 0 | Standard low fish light string |
| AUTO M, L >X ↓↘→M | 1860 | 0 / 0 | – |
| H, AUTO L, L >X ↓↘→M | 2180 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| AUTO L (PC), H, AUTO L, L >X ↓↘→M | 1990 | 0 / 0 | 4f punish counter. Midrange. |
| AUTO L (PC), ↓M >X ↓↘→M | 1600 | 0 / 0 | 4f punish counter. Tip range. |
| AUTO H (PC) >X ↓↙←M | 1620 | 0 / 0 | 6f punish counter. Any range. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| DR ~ ↓L, AUTO M >X ↓↘→M | 1520 | 1 / 0 | Example drive rush into a low |
| DR ~ →H >X ↓↙←M | 1800 | 1 / 0 | I only note this here because dr xx f+hp is an incredible lunging attack that covers a significant amount of the scre… |
| AUTO L >X DRC ~ L | – | 3 / 0 | 5f or less |
| L >X DRC ~ AUTO L | – | 3 / 0 | 4f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| H >X ↓↘→↓↘→L | 2700 | 0 / 1 | A single button hit confirm into super (cancels on second hit) |
Practice First
- ↓L, ↓L, ↓L >X ↓↘→M as your everywhere combo.
- AUTO M, L >X ↓↘→M for a second confirm.
- AUTO L (PC), H, AUTO L, L >X ↓↘→M after blocking a punishable move.
- DR ~ ↓L, AUTO M >X ↓↘→M as your Drive Rush route.
- H >X ↓↘→↓↘→L once you can reach the corner.