Street Fighter 6 · Combo Cheat Sheet

JP

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
Triglav↓↓ P1-hit projectile hitbox
Stribog↓↘→ PFirst hit is a 3F strike hitbox with the second hit being a 3F projectile hit…
Departure↓↙← PSpawns a portal in the air according to button strength used (LP: Close | MP:…
Torbalan↓↘→ K1-hit Low hitting projectile
Embrace↓↙← K1-hit ranged Command Grab projectile
Amnesia↓↓ KCounters Strikes (but not projectiles) frames 3-20
Chornobog↓↘→↓↘→ PStrike and Throw invincible on frames 1-10
Lovushka↓↙←↓↙← PNo invincibility whatsoever
Interdiction↓↘→↓↘→ KTeleports next to the opponent during startup (attack can whiff if opponent i…

Bread & Butter meterless

ComboDmgDrive / SANotes
↓LK, ↓LP, ↓LP >X ↓↘→LP12500 / 0All chain cancelled lights.
↓LP, ↓LP, ↓LP >X ↓↘→LP13500 / 0All chain cancelled lights. Beats mashed 4f on block
LP, LP, LP >X ↓↘→LP13500 / 0All chain cancelled lights. Beats mashed 4f on block
↓MP, LK >X ↓↘→LP17000 / 0–
↓MP, LP, LP >X ↓↘→LP18400 / 0–

Punish Counters

ComboDmgDrive / SANotes
↓LP, ←MP >X MP >X ↓↘→MP17100 / 04f Punish Counter.
↓LP, ↓MP >X ↓↘→MP16800 / 04f Punish Counter.
↓LP >X ↓↘→MP13200 / 04f Punish Counter. Works at any range.
LP, ←MP >X MP >X ↓↘→MP17100 / 06f Punish Counter.

Drive Rush

ComboDmgDrive / SANotes
↓LK, LP >X DRC ~ LP, ←MP >X MP >X ↓↘→MP13823 / 0–
DR ~ ↓MP, ↓MP >X ↓↘→MP21601 / 0Due to the disjoint on cr. mp, JP can use this to start his offense and occasionally outright beat people trying to s…
DR ~ ↓MK, ↓MP >X ↓↘→MP20201 / 0Similar to dr xx cr. mp, but not a disjoint, and instead fishes low.
↓LP >X DRC ~ LP–3 / -6f or less
LK >X DRC ~ LP–3 / -6f or less

Corner & Super Enders

ComboDmgDrive / SANotes
↓HP >X ↓↘→HK, LK >X ↓↘→LP27400 / 0Corner only
→HK >X ↓↘→HP, HP >X ↓↘→MP29000 / 0Corner only.
→HK >X ↓↘→HP, HP >X ↓↓LP, ↓↘→↓↘→P41000 / 1Corner only. Example of SA1 conversion using f+hk xx qcf+hp
HK >X HP >X ↓↙←↓↙←P, ↓MP >X ↓↙←LP, HK, HP >X ↓↙←HP, HP >X ↓↓HP33900 / 2Example SA2 ping pong conversion. (Intermediate trial 10)
←MP >X MP >X ↓↘→PP, ↓↘→↓↘→P29002 / 1–

Practice First

  1. ↓LK, ↓LP, ↓LP >X ↓↘→LP as your everywhere combo.
  2. ↓LP, ↓LP, ↓LP >X ↓↘→LP for a second confirm.
  3. ↓LP, ←MP >X MP >X ↓↘→MP after blocking a punishable move.
  4. ↓LK, LP >X DRC ~ LP, ←MP >X MP >X ↓↘→MP as your Drive Rush route.
  5. ↓HP >X ↓↘→HK, LK >X ↓↘→LP once you can reach the corner.

Sources