Street Fighter 6 · Combo Cheat Sheet
GUILE
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Sonic Boom | ←→ P | 1-hit projectile |
| Somersault Kick | ↓↑ K | Takes 45 frames to charge (holds charge for 12F after leaving charge) |
| Sonic Blade | ↓↙← P | 2-hit projectile hitbox |
| Sonic Hurricane | ←→←→ P | Takes 45 frames to charge (holds charge for 22F) |
| Solid Puncher | ↓↙←↓↙← P | No form of invincibility whatsoever |
| Crossfire Somersault | ←→←→ K | Takes 45 frames to charge (holds charge for 22F) |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LK, ↓LP, LK, ↓, ↑HK | 1370 | 0 / 0 | Somewhat complicated to perform, though the 3 piece cr. lk, cr. lp, st. lk is still somewhat useful |
| ↓LK, ↓LP >X ←, →HP | 860 | 0 / 0 | Safe ender |
| ↓LK, ↓LP >X ↓, ↑HK | 1420 | 0 / 0 | All combos listed here assume perfect input flash-kick for damage |
| ↓LP, ↓LP, LK, ↓, ↑HK | 1470 | 0 / 0 | Again, complicated, but the 3-piece is still useful. |
| ↓LP, ↓LP >X ←, →HP | 925 | 0 / 0 | Safe ender |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, ←HP >X ←, →HP | 1385 | 0 / 0 | 4f Punish Counter. Back charge. |
| ↓LP, ←HP >X ←, →, ←, →P | 2400 | 0 / 1 | 4f Punish Counter. Back charge. |
| ↓LP, ↓HK | 1080 | 0 / 0 | 4f Punish Counter. Sans charge. |
| ↓LP, ↓MP >X ↓MP >X ↓, ↑HK | 1780 | 0 / 0 | 4f Punish Counter. Point blank. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LK >X DRC ~ LP, MP, ↓MP >X ↓MP >X ↓, ↑HK | 1650 | 3 / 0 | Light DR cancel in neutral |
| HP >X DRC ~ HK, ←MP >X HP >X ↓, ↑HK | 2692 | 3 / 0 | st. hp is a powerful neutral option from Guile |
| MP, ↓MP >X DRC ~ ↓HK >X ↘HK >X ↓, ↑HK | 2370 | 3 / 0 | – |
| ↓LP >X DRC ~ ↓LP | – | 3 / - | 4f or less |
| LK >X DRC ~ LK | – | 3 / - | 5f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| MP, ↓MP >X ↓MP >X ←, →PP, ↓, ↑HK | 2780 | 2 / 0 | Corner only |
| →HK, ↓MP >X ↓, ↑HK | 2920 | 0 / 0 | 17f Punish Counter. Corner only. |
| MP, ↓MP >X ←, →, ←, →HP, ←, →, ←, →LP | 3900 | 0 / 2 | Example double level 1 super now available to Guile. Does not work off of cr. mp xx cr. mp (8/3/2026) |
| ↓LP, ←HP >X ←, →, ←, →P | 2400 | 0 / 1 | 4f Punish Counter. Back charge. |
| HP, HK >X SA1 (hk), ↓, ↑KK | 3760 | 2 / 1 | 7f Punish Counter. |
Practice First
- ↓LK, ↓LP, LK, ↓, ↑HK as your everywhere combo.
- ↓LK, ↓LP >X ←, →HP for a second confirm.
- ↓LP, ←HP >X ←, →HP after blocking a punishable move.
- LK >X DRC ~ LP, MP, ↓MP >X ↓MP >X ↓, ↑HK as your Drive Rush route.
- MP, ↓MP >X ↓MP >X ←, →PP, ↓, ↑HK once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Sonic Boom | b,→H | 1-hit projectile |
| Somersault Kick | d,↑H | Takes 45 frames to charge (holds charge for 12F after leaving charge) |
| Sonic Blade | ↓↙←H | 2-hit projectile hitbox |
| Sonic Hurricane | ←SP+H / b,f,b,→L | Takes 45 frames to charge (holds charge for 22F) |
| Solid Puncher | SP+H or →SP+H / ↓↙←↓↙←M | No form of invincibility whatsoever |
| Crossfire Somersault | ↓SP+H / b,f,←H | Takes 45 frames to charge (holds charge for 22F) |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| AUTO L, ↓L >X ←, →H | 860 | 0 / 0 | Safe ender |
| AUTO L, ↓L >X ↓, ↑H | 1420 | 0 / 0 | All combos listed here assume perfect input flash-kick for damage |
| ↓L, ↓L >X ←, →H | 925 | 0 / 0 | Safe ender |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, ←H >X ←, →H | 1385 | 0 / 0 | 4f Punish Counter. Back charge. |
| ↓L, ↘H | 1080 | 0 / 0 | 4f Punish Counter. Sans charge. |
| ↓L, AUTO M >X AUTO M >X ↓, ↑H | 1780 | 0 / 0 | 4f Punish Counter. Point blank. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L >X DRC ~ ↓L | – | 3 / - | 4f or less |
Corner & Super Enders
No confirmed combos for this section yet.
Practice First
- AUTO L, ↓L >X ←, →H as your everywhere combo.
- AUTO L, ↓L >X ↓, ↑H for a second confirm.
- ↓L, ←H >X ←, →H after blocking a punishable move.
- ↓L >X DRC ~ ↓L as your Drive Rush route.