Street Fighter 6 · Combo Cheat Sheet

ELENA

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
Rhino Horn↓↘→ KAirborne on frames 21-45 (crushes Low attacks on frames 23-43)
Scratch Wheel→↓↘ KInvincible to airborne strikes on frames 1-12
Lynx Song↓↘→ PProjectile invincible on frames 11-24
Lynx Whirl↓↘→ P / 214K >X 6PAccessible from either a prior Lynx Song roll (QCF+P) or Spin Scythe (QCB+K)
Spin Scythe↓↙← KFirst 2 hits force stand on hit (so the last 2 hits to also combo)
Moon Glider↓↙← PVery evasive tool that's safe on block and grants follow-up combos on whiff p…
Meteor Volley↓↘→↓↘→ KInvincible to airborne strikes on frames 1-21
Revival Dance↓↘→↓↘→ PFully invincible on frames 1-17
Song of the Grasslands↓↙←↓↙← KFully invincible on frames 1-11

Bread & Butter meterless

ComboDmgDrive / SANotes
↓LP, ↓LP, ↓LP >X ↓↙←LK12900 / 0Either of the first two lights of this string can be replaced by cr. lk.
↓LP, ↓LP, ↓LP >X ↓↘→LK14100 / 0Either of the first two lights of this string can be replaced by cr. lk. Standing only.
↓LP, ↓LP, ↓LP >X →↓↘HK15900 / 0Either of the first two lights of this string can be replaced by cr. lk
MK, ↓LK, ↓LP >X →↓↘HK19200 / 0Crouching only
MK, LP >X →↓↘HK19200 / 0–

Punish Counters

ComboDmgDrive / SANotes
↓LP, ↓HP >X ↓↙←HK, ↓↘→LK23900 / 04f punish counter, point blank.
↓LP, ↓HP >X ↓↙←HK, ↓↘→LK, →↓↘HK28100 / 04f punish counter, point blank. Corner.
↓LP, ↓MK >X ↓HK >X →↓↘HK19600 / 04f punish counter, long range.
MK, ↓HP >X ↓↙←HK, ↓↘→LK30200 / 06f punish counter, point blank

Drive Rush

ComboDmgDrive / SANotes
MK >X DRC ~ ↓LP, ↓HP >X ↓↙←HK, ↓↘→LK24693 / 0Simple conversion from a cancellable normal routing into jabs.
MK >X HK >X DRC ~ ↓HP >X ↓↙←HK >X →P, →↓↘HK24203 / 0Sideswitch.
↓MP >X DRC ~ MK, ↓HP >X ↓↙←HK, ↓↘→LK27393 / 0–
↓LP >X DRC ~ ↓LP–3 / -4f or less
LP >X DRC ~ ↓LP–3 / -4f or less

Corner & Super Enders

ComboDmgDrive / SANotes
MK >X HK >X ↓↘→LK, →↓↘HK26200 / 0Corner only.
↓HP >X ↓↙←HK, ↓↘→LK, →↓↘HK29800 / 0Mostly reserved for jump-ins or punishes. Corner only.
HP >X HP, ↓↘→KK, →↓↘LK31602 / 0Corner only. Standing only.
↓HP >X ↓↙←HK, ↓↘→MK >X ↓↙←↓↙←K44800 / 3Example conversion into SA3.
↓MP >X DRC ~ ↓HP >X ↓↘→LP >X →MK, ↓↘→↓↘→K, →↓↘HK32853 / 1Incorporates SA1.

Practice First

  1. ↓LP, ↓LP, ↓LP >X ↓↙←LK as your everywhere combo.
  2. ↓LP, ↓LP, ↓LP >X ↓↘→LK for a second confirm.
  3. ↓LP, ↓HP >X ↓↙←HK, ↓↘→LK after blocking a punishable move.
  4. MK >X DRC ~ ↓LP, ↓HP >X ↓↙←HK, ↓↘→LK as your Drive Rush route.
  5. MK >X HK >X ↓↘→LK, →↓↘HK once you can reach the corner.

Sources