Street Fighter 6 · Combo Cheat Sheet

ED

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
Psycho Spark↓↘→ P1-hit Projectile hitbox
Psycho Shoot↓↘→ P >X 6P1-hit Projectile hitbox
Psycho Uppercut→↓↘ PInvincible to airborne strikes on frames 1-19
Psycho Blitz↓↙← P3 hits
Psycho Flicker↓↘→ K1-hit Projectile hitbox
Kill Rush (Forward)KK or 6KK / 66 (cancel)No head hurtbox on frames 3-26
Kill Rush > Kill Switch BreakKK or 6KK / 66 (cancel) >X 6P (early)f+P must be input early (frames 1-11 of Kill Rush dash)
Psycho Storm↓↘→↓↘→ KStrike and Throw invincible on frames 1-14
Psycho Cannon↓↙←↓↙← PNo invincibility whatsoever
Psycho Chamber↓↘→↓↘→ PFully invincible on frames 1-14

Bread & Butter meterless

ComboDmgDrive / SANotes
LK >X LK >X LK10400 / 0Target combo. Despite being low damage, these are inherent hitconfirms that allow Ed to tack on additional damage at …
MK >X MK >X HP13800 / 0Target combo. Despite being low damage, these are inherent hitconfirms that allow Ed to tack on additional damage at …
↓HK >X HP15000 / 0Target combo. Big enough cancel window to hitconfirm in neutral. Can cancel into any super art.
MP >X HP >X →↓↘HP18400 / 0–
MP >X HP >X →KK >X →P (early), →↓↘MP19200 / 0–

Punish Counters

ComboDmgDrive / SANotes
LP (PC), MP >X HP >X →↓↘HP17200 / 04f punish counter. Point blank
LP (PC), ↓MP >X →↓↘HP16000 / 04f punish counter. Operates from further out than st. lp, st. mp
↓LK (PC), MP >X HP >X →↓↘HP17200 / 05f punish counter. Point blank.
↓LK (PC), ↓LK >X ↓↙←MP12300 / 05f punish counter. Operates from further out than cr. lk, st. mp

Drive Rush

ComboDmgDrive / SANotes
↓LP, LP >X DRC ~ LP, MP >X HP >X →↓↘HP13913 / 0Light drive rush extension.
↓LK >X DRC ~ ↓LK, MP >X HP >X →↓↘HP14703 / 0Long range cr. lk buffer.
↓LP, LP, LP >X DRC ~ LP, MP >X HP >X →KK, →P (late) >X SA118933 / 1Drive rush combo, climbing the ladder with lights.
LP >X DRC ~ LP–3 / 04f maximum. +8 on hit.
↓LK >X DRC ~ ↓LK–3 / 05f maximum. +7 on hit.

Corner & Super Enders

ComboDmgDrive / SANotes
MP >X HP >X →KK >X →P (late), ↓↙←MP19600 / 0Corner only. Works with early as well, less damage.
HK, MP >X HP >X →KK >X →P (late), ↓↙←MP25300 / 0Whiffs on crouching opponents. Corner only.
↓MK, MP >X HP >X →KK >X →P (late), ↓↙←MP23300 / 0Corner only.
MP >X HP >X →KK >X →P (late), SA126200 / 1Good meterless juggle into SA1 for additional damage.
HP >X ↓↙←PP >X SA2, →↓↘HP, ↓↘→HK (held), →KK >X →P (early), →↓↘HP43652 / 2SA2 Example Combo

Practice First

  1. LK >X LK >X LK as your everywhere combo.
  2. MK >X MK >X HP for a second confirm.
  3. LP (PC), MP >X HP >X →↓↘HP after blocking a punishable move.
  4. ↓LP, LP >X DRC ~ LP, MP >X HP >X →↓↘HP as your Drive Rush route.
  5. MP >X HP >X →KK >X →P (late), ↓↙←MP once you can reach the corner.

Sources