Street Fighter 6 · Combo Cheat Sheet
E. HONDA
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Sumo Spirit | ↓↓ K | Powers up the next Hundred Hand Slap (increased damage and hit / block advant… |
| Neko Damashi | ↓↓ P | Forces stand on hit (allows E. Honda to confirm into Sumo Smash in some scena… |
| Hundred Hand Slap | ↓↙← P | Values in parentheses refer to the enhanced Sumo Spirit version (extra damage… |
| Sumo Headbutt | ←→ P | Takes 40 frames to charge (holds charge for 10F after leaving charge) |
| Sumo Smash | ↓↑ K | Takes 40 frames to charge (holds charge for 12F after leaving charge) |
| Oicho Throw | →↘↓↙← K | Range: 0.99 |
| Sumo Dash | ↓↘→ K | Can cancel into Teppo Double Slap on frame 13 or Taiho Cannon Lift on frame 1… |
| Show of Force | ↓↘→↓↘→ P | Strike and Throw invincible on frames 1-11 |
| Ultimate Killer Head Ram | ←→←→ K | Fully invincible on frames 1-18 |
| The Final Bout | ↓↙←↓↙← P | Fully invincible on frames 1-11 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LK, ↓LP >X ↓↙←LP | 1000 | 0 / 0 | – |
| ↓LK, ↓LP >X ↓↙←LP (dd+k), ↓LP >X ←, →MP | 1745 | 0 / 0 | Requires sumo spirit (d+kk) active. |
| ↓LK, ↓LP >X ←, →MP | 1420 | 0 / 0 | – |
| ↓LK, ↓LP >X ↓, ↑K | 1420 | 0 / 0 | Standing only. Delivers a hard knockdown. |
| ↓LK, ↓LP, ↓LP >X ↓↙←LP | 1130 | 0 / 0 | Can add another jab if you chain cancel the jabs. |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, HK (1st hit) >X ↓↘→K >X ↓P, ←, →HP | 2140 | 0 / 0 | 4f Punish Counter |
| ↓LP, LP >X MP >X ←, →HP | 1800 | 0 / 0 | 4f Punish Counter. Reaches from pretty significant range. |
| ↓MP >X ↓↘→K >X ↓P, ↓, ↑K | 2640 | 0 / 0 | 8f punish counter |
| HP, HK >X ←, →HP | 2920 | 0 / 0 | 9f+ Punish Counter (point blank) |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| HK (1st) >X ↓↘→K >X ↓P, DR ~ HP >X ↓↘→K >X P >X P | 2590 | 1 / 0 | Example sumo lift into dr st. hp combo |
| HK (1st) >X ↓↘→K >X ↓P, DR ~ HP >X ↓↙←HP (charged), ←, →HP | 3130 | 1 / 0 | – |
| HK (1st) >X ↓↘→K >X ↓P, DR ~ HP >X ↓↙←HP (charged), ↓↙←LP >X ↓↘→↓↘→P | 4833 | 1 / 3 | – |
| ↓LP >X DRC ~ LP | – | 3 / - | 5f or less |
| LK >X DRC ~ LP | – | 3 / - | 5f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LK, LP >X MP >X ↓↙←LP, ↓, ↑KK | 2140 | 2 / 0 | Corner only. Hard knockdown |
| ↓MK, LP >X MP >X ↓↙←LP, ↓, ↑KK | 2680 | 2 / 0 | Corner only. Hard knockdown |
| HP, DR ~ HP >X ↓↘→K xx, ↓P, DR ~ HP >X ↓↙←HP, ←, →HP | 3951 | 2 / 0 | 9f+ Punish Counter with Sumo Spirit stocked. Corner only |
| HK (1st) >X ↓↘→K >X ↓P, DR ~ HP >X ↓↙←HP (charged), ↓↙←LP >X ↓↘→↓↘→P | 4833 | 1 / 3 | – |
Practice First
- ↓LK, ↓LP >X ↓↙←LP as your everywhere combo.
- ↓LK, ↓LP >X ↓↙←LP (dd+k), ↓LP >X ←, →MP for a second confirm.
- ↓LP, HK (1st hit) >X ↓↘→K >X ↓P, ←, →HP after blocking a punishable move.
- HK (1st) >X ↓↘→K >X ↓P, DR ~ HP >X ↓↘→K >X P >X P as your Drive Rush route.
- LK, LP >X MP >X ↓↙←LP, ↓, ↑KK once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Sumo Spirit | ↓↓M/H | Powers up the next Hundred Hand Slap (increased damage and hit / block advant… |
| Neko Damashi | ↓↓L | Forces stand on hit (allows E. Honda to confirm into Sumo Smash in some scena… |
| Hundred Hand Slap | ↓↙←H | Values in parentheses refer to the enhanced Sumo Spirit version (extra damage… |
| Sumo Headbutt | b,→HP | Takes 40 frames to charge (holds charge for 10F after leaving charge) |
| Sumo Smash | d,↑H | Takes 40 frames to charge (holds charge for 12F after leaving charge) |
| Oicho Throw | ↓SP | Range: 0.99 |
| Sumo Dash | →SP / ↓↘→A | Can cancel into Teppo Double Slap on frame 13 or Taiho Cannon Lift on frame 1… |
| Show of Force | SP+H or →SP+H / ↓↘→↓↘→L | Strike and Throw invincible on frames 1-11 |
| Ultimate Killer Head Ram | ←SP+H / b,f,b,→M | Fully invincible on frames 1-18 |
| The Final Bout | ↓SP+H / ↓↙←↓↙←H | Fully invincible on frames 1-11 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| AUTO L, ↓L >X ↓↙←L | 1000 | 0 / 0 | – |
| AUTO L, ↓L, ↓L >X ↓↙←L | 1130 | 0 / 0 | Can add another jab if you chain cancel the jabs. |
Punish Counters
No confirmed combos for this section yet.
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L >X DRC ~ L | – | 3 / - | 5f or less |
Corner & Super Enders
No confirmed combos for this section yet.
Practice First
- AUTO L, ↓L >X ↓↙←L as your everywhere combo.
- AUTO L, ↓L, ↓L >X ↓↙←L for a second confirm.
- ↓L >X DRC ~ L as your Drive Rush route.