Street Fighter 6 · Combo Cheat Sheet

E. HONDA

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
Sumo Spirit↓↓ KPowers up the next Hundred Hand Slap (increased damage and hit / block advant…
Neko Damashi↓↓ PForces stand on hit (allows E. Honda to confirm into Sumo Smash in some scena…
Hundred Hand Slap↓↙← PValues in parentheses refer to the enhanced Sumo Spirit version (extra damage…
Sumo Headbutt←→ PTakes 40 frames to charge (holds charge for 10F after leaving charge)
Sumo Smash↓↑ KTakes 40 frames to charge (holds charge for 12F after leaving charge)
Oicho Throw→↘↓↙← KRange: 0.99
Sumo Dash↓↘→ KCan cancel into Teppo Double Slap on frame 13 or Taiho Cannon Lift on frame 1…
Show of Force↓↘→↓↘→ PStrike and Throw invincible on frames 1-11
Ultimate Killer Head Ram←→←→ KFully invincible on frames 1-18
The Final Bout↓↙←↓↙← PFully invincible on frames 1-11

Bread & Butter meterless

ComboDmgDrive / SANotes
↓LK, ↓LP >X ↓↙←LP10000 / 0–
↓LK, ↓LP >X ↓↙←LP (dd+k), ↓LP >X ←, →MP17450 / 0Requires sumo spirit (d+kk) active.
↓LK, ↓LP >X ←, →MP14200 / 0–
↓LK, ↓LP >X ↓, ↑K14200 / 0Standing only. Delivers a hard knockdown.
↓LK, ↓LP, ↓LP >X ↓↙←LP11300 / 0Can add another jab if you chain cancel the jabs.

Punish Counters

ComboDmgDrive / SANotes
↓LP, HK (1st hit) >X ↓↘→K >X ↓P, ←, →HP21400 / 04f Punish Counter
↓LP, LP >X MP >X ←, →HP18000 / 04f Punish Counter. Reaches from pretty significant range.
↓MP >X ↓↘→K >X ↓P, ↓, ↑K26400 / 08f punish counter
HP, HK >X ←, →HP29200 / 09f+ Punish Counter (point blank)

Drive Rush

ComboDmgDrive / SANotes
HK (1st) >X ↓↘→K >X ↓P, DR ~ HP >X ↓↘→K >X P >X P25901 / 0Example sumo lift into dr st. hp combo
HK (1st) >X ↓↘→K >X ↓P, DR ~ HP >X ↓↙←HP (charged), ←, →HP31301 / 0–
HK (1st) >X ↓↘→K >X ↓P, DR ~ HP >X ↓↙←HP (charged), ↓↙←LP >X ↓↘→↓↘→P48331 / 3–
↓LP >X DRC ~ LP–3 / -5f or less
LK >X DRC ~ LP–3 / -5f or less

Corner & Super Enders

ComboDmgDrive / SANotes
LK, LP >X MP >X ↓↙←LP, ↓, ↑KK21402 / 0Corner only. Hard knockdown
↓MK, LP >X MP >X ↓↙←LP, ↓, ↑KK26802 / 0Corner only. Hard knockdown
HP, DR ~ HP >X ↓↘→K xx, ↓P, DR ~ HP >X ↓↙←HP, ←, →HP39512 / 09f+ Punish Counter with Sumo Spirit stocked. Corner only
HK (1st) >X ↓↘→K >X ↓P, DR ~ HP >X ↓↙←HP (charged), ↓↙←LP >X ↓↘→↓↘→P48331 / 3–

Practice First

  1. ↓LK, ↓LP >X ↓↙←LP as your everywhere combo.
  2. ↓LK, ↓LP >X ↓↙←LP (dd+k), ↓LP >X ←, →MP for a second confirm.
  3. ↓LP, HK (1st hit) >X ↓↘→K >X ↓P, ←, →HP after blocking a punishable move.
  4. HK (1st) >X ↓↘→K >X ↓P, DR ~ HP >X ↓↘→K >X P >X P as your Drive Rush route.
  5. LK, LP >X MP >X ↓↙←LP, ↓, ↑KK once you can reach the corner.

Sources