Street Fighter 6 · Combo Cheat Sheet
DHALSIM
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Yoga Float | ↓ or 3KK | Can perform air normals and specials or move left/right after 30F animation o… |
| Yoga Teleport | ← or 6PPP or KKK | No form of invincibility during teleport startup |
| Yoga Fire | ↓↘→ P | 1-hit projectile |
| Yoga Arch | ↓↘→ K (Arch) | 1-hit projectile |
| Yoga Flame | →↘↓↙← P | 3-hit projectile hitbox that increases in range until it reaches max distance… |
| Yoga Blast | →↘↓↙← K | Strike hitbox that also nullifies 1 hit of a regular projectile |
| Yoga Comet (air) | →↘↓↙← P (Air) | 1-hit projectile |
| Yoga Inferno | ↓↘→↓↘→ P | Throw invincible on frames 1-11 |
| Yoga Sunburst | ↓↙←↓↙← K | Fully invincible on frames 1-9 |
| Merciless Yoga | ↓↘→↓↘→ K | Fully invincible on frames 1-14 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↙LK, ↓LP >X ↓↘→LP | 860 | 0 / 0 | – |
| ←MK >X →↘↓↙←MP | 1500 | 0 / 0 | – |
| ←MP >X →↘↓↙←HK | 1900 | 0 / 0 | – |
| ↙HP >X →↘↓↙←HP | 2000 | 0 / 0 | – |
| ↓MK, ←MK >X →↘↓↙←MP | 1610 | 0 / 0 | Spacing dependent, need to hit near tip range of the slide |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP (PC), ←MK >X →↘↓↙←MP | 1470 | 0 / 0 | 4f Punish. Works from a bit further out. |
| ↓LP (PC), ←MP >X →↘↓↙←HK | 1760 | 0 / 0 | 4f Punish. Point blank. |
| ←MK, ←MK >X →↘↓↙←MP | 2040 | 0 / 0 | 7f Punish. |
| LK >X DRC ~ ↙HP >X →↘↓↙←HP | 1612 | 3 / 0 | 9f Punish. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LP, LP >X DRC ~ LP, ←MP >X →↘↓↙←HK | 1578 | 3 / 0 | – |
| ←MK >X DRC ~ ↙HP, ←MK >X →↘↓↙←MP | 2218 | 3 / 0 | – |
| ←MP >X DRC ~ ↙HP, ←MK >X →↘↓↙←MP | 2318 | 3 / 0 | – |
| LP >X DRC ~ LP | – | 3 / - | 4f or less |
| ↓MP >X DRC ~ LP | – | 3 / - | 4f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ←MP >X →↘↓↙←PP, →↘↓↙←HK | 2460 | 2 / 0 | Corner only |
| ←MP >X →↘↓↙←PP, ↓↘→↓↘→HP | 3132 | 2 / 1 | – |
| ←MP >X DRC ~ ↙HP, ←MK >X →↘↓↙←KK >X ↓↙←↓↙←HK | 3804 | 5 / 2 | Example conversion into SA2 |
| LK >X DRC ~ LP, ←MK >X DRC ~ ↙HP, ←MK >X →↘↓↙←MP >X ↓↘→↓↘→K | 3824 | 6 / 3 | Example conversion into SA3 |
| LK >X ↓↘→↓↘→LP | 1896 | 0 / 1 | 9f Punish. HP version does ~180 more damage, but requires a standing opponent |
Practice First
- ↙LK, ↓LP >X ↓↘→LP as your everywhere combo.
- ←MK >X →↘↓↙←MP for a second confirm.
- ↓LP (PC), ←MK >X →↘↓↙←MP after blocking a punishable move.
- LP, LP >X DRC ~ LP, ←MP >X →↘↓↙←HK as your Drive Rush route.
- ←MP >X →↘↓↙←PP, →↘↓↙←HK once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Yoga Float | ↓M+H | Can perform air normals and specials or move left/right after 30F animation o… |
| Yoga Teleport | b or →LMH (can't teleport in front) | No form of invincibility during teleport startup |
| Yoga Fire | →SP (L) / ↓↘→A | 1-hit projectile |
| Yoga Arch | SP | 1-hit projectile |
| Yoga Flame | →↘↓↙←H | 3-hit projectile hitbox that increases in range until it reaches max distance… |
| Yoga Blast | ↘SP | Strike hitbox that also nullifies 1 hit of a regular projectile |
| Yoga Comet (air) | SP / →↘↓↙←A (air) | 1-hit projectile |
| Yoga Inferno | SP+H or →SP+H / ↓↘→↓↘→L ~ b/n/f | Throw invincible on frames 1-11 |
| Yoga Sunburst | ←SP+H / ↓↙←↓↙←M ~ b/n/f | Fully invincible on frames 1-9 |
| Merciless Yoga | ↓SP+H / ↓↘→↓↘→H | Fully invincible on frames 1-14 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↙L, ↓L >X ↓↘→A | 860 | 0 / 0 | – |
| AUTO M >X →↘↓↙←M | 1500 | 0 / 0 | – |
| ←M >X ↘SP | 1900 | 0 / 0 | – |
| ↙H >X →↘↓↙←H | 2000 | 0 / 0 | – |
| ↓M, AUTO M >X →↘↓↙←M | 1610 | 0 / 0 | Spacing dependent, need to hit near tip range of the slide |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L (PC), AUTO M >X →↘↓↙←M | 1470 | 0 / 0 | 4f Punish. Works from a bit further out. |
| ↓L (PC), ←M >X ↘SP | 1760 | 0 / 0 | 4f Punish. Point blank. |
| AUTO M, AUTO M >X →↘↓↙←M | 2040 | 0 / 0 | 7f Punish. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| L, L >X DRC ~ L, ←M >X ↘SP | 1578 | 3 / 0 | – |
| AUTO M >X DRC ~ ↙H, AUTO M >X →↘↓↙←M | 2218 | 3 / 0 | – |
| ←M >X DRC ~ ↙H, AUTO M >X →↘↓↙←M | 2318 | 3 / 0 | – |
| L >X DRC ~ L | – | 3 / - | 4f or less |
| AUTO L >X DRC ~ L | – | 3 / - | 4f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ←M >X →↘↓↙←AA, ↘SP | 2460 | 2 / 0 | Corner only |
| ←M >X →↘↓↙←AA, ↓↘→↓↘→L ~ b/n/f | 3132 | 2 / 1 | – |
| ←M >X DRC ~ ↙H, AUTO M >X ↓AUTO SP >X ↓↙←↓↙←M ~ b/n/f | 3804 | 5 / 2 | Example conversion into SA2 |
Practice First
- ↙L, ↓L >X ↓↘→A as your everywhere combo.
- AUTO M >X →↘↓↙←M for a second confirm.
- ↓L (PC), AUTO M >X →↘↓↙←M after blocking a punishable move.
- L, L >X DRC ~ L, ←M >X ↘SP as your Drive Rush route.
- ←M >X →↘↓↙←AA, ↘SP once you can reach the corner.