Street Fighter 6 · Combo Cheat Sheet
C. VIPER
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Thunder Dash | ↓↙← P | Invincible to airborne attacks on frames 1-9 |
| Tracer Combination | ↓↙← P >X 6PP | Can only be performed on hit |
| Burning Kick | ↓↘→ K | Cannot hit cross-up |
| Knuckled Pursuit | ↓↘→ K >X PP | Combos naturally on hit |
| Double Burn | ↓↘→ K >X KK | Leaves C. Viper with advantage on block but does not combo on hit without a P… |
| Seismic Hammer | →↓↘ P | 1-hit projectile |
| Focus Force (lvl 1) | ↓↙← K (lvl 1) | Has 1 hit of armor on frames 6-13 or until release |
| Limit Decoupler | ↓↘→↓↘→ K | Strike and Throw invincible on frames 1-11 and further invincible to airborne… |
| Mission Complete | ↓↙←↓↙← P | Fully invincible on frames 1-10 |
| Hard Luck Rejector | ↓↙←↓↙← K | Fully invincible on frames 1-13 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LP, ↓LK, ↓LP, LK >X ↓↙←HP | 1300 | 0 / 0 | Basic light string, can cancel earlier if you don't want the link. Stand blocking makes st. lk whiff. |
| ↓LK, ↓LP, LK >X ↓↙←HP | 1190 | 0 / 0 | – |
| ↓LK, ↓LP, LK >X ↓↙←HP >X →PP | 1440 | 1 / 0 | Worth spending the 1 bar of drive to extend this, offers good dash-up oki |
| ↓LK, ↓LP, LK >X ↓↙←MP | 1190 | 0 / 0 | Relatively safe hitconfirm. |
| MP, ↓MP >X ↓↙←HP | 1920 | 0 / 0 | Basic medium string. You can cancel earlier buttons into specials. |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, ↓HP >X ↓↙←HP | 1630 | 0 / 0 | 4f punish. cr. hp's lunge makes this hit anywhere. |
| ↓LP, ↓HP >X →↓↘LP >X SJC, ↓↘→HK, ↓↙←HP | 2480 | 1 / 0 | 4f punish |
| ↓MP, ↓HP >X ↓↙←HP | 2240 | 0 / 0 | 6f punish. |
| ↓MP, ↓HP >X →↓↘LP >X SJC, ↓↘→HK, ↓↙←HP | 3250 | 1 / 0 | 6f punish |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LK >X DRC ~ ↓LP, ↓HP >X →↓↘LP >X SJC, ↓↘→HK, ↓↙←HP | 2017 | 4 / 0 | – |
| LK >X DRC ~ ↓LP, ↓HP >X ↓↙←HP ~ K, ↓MP >X ↓↙←HP | 1660 | 3 / 0 | Example dr conversion into a feint. |
| ↓MP >X DRC ~ →HK, MP, ↓MP >X ↓↙←HP | 2585 | 3 / 0 | – |
| LP >X DRC ~ LK | – | 3 / - | 5f or less |
| ↓LP >X DRC ~ LK | – | 3 / - | 5f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| HK >X SJC, Jump HP, ↓HP >X →↓↘LP >X SJC, ↓↘→HK, ↓↙←HP | 4000 | 2 / 0 | 10f punish. Corner only. |
| HK >X SJC, Jump HP, ↓HP >X ↓↙←HP ~ K, ↓MP >X →↓↘PP >X SJC, ↓↘→HK, ↓↘→KK >X ↓↙←↓↙←K | 6530 | 5 / 3 | 10f punish. Corner only. Example that uses SA3 and demonstrates that the damage comes from SJCs/feints, not drive rus… |
| DI (crumple), Neutral jump HK, DR ~ ↓HP >X →↓↘LP >X sjc, ↓↘→HK, ↓↙←HP | 3113 | 3 / 0 | A bit more corner carry than the previous. |
| ↓HP >X →↓↘LP >X SJC, ↓↘→HK, ↓↘→KK >X ↓↙←↓↙←P | 3970 | 3 / 2 | Example conversion into SA2 using OD burnkick as a pickup. |
| ↓HP >X ↓↙←HP ~ K, ↓MP >X →↓↘PP >X SJC, ↓↘→HK, ↓↘→KK >X ↓↙←↓↙←P | 4850 | 5 / 2 | Extension of the previous combo using a feint cancel. |
Practice First
- LP, ↓LK, ↓LP, LK >X ↓↙←HP as your everywhere combo.
- ↓LK, ↓LP, LK >X ↓↙←HP for a second confirm.
- ↓LP, ↓HP >X ↓↙←HP after blocking a punishable move.
- LK >X DRC ~ ↓LP, ↓HP >X →↓↘LP >X SJC, ↓↘→HK, ↓↙←HP as your Drive Rush route.
- HK >X SJC, Jump HP, ↓HP >X →↓↘LP >X SJC, ↓↘→HK, ↓↙←HP once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Thunder Dash | →SP / ↓↙←H | Invincible to airborne attacks on frames 1-9 |
| Tracer Combination | →SP / ↓↙←H ~ →AA | Can only be performed on hit |
| Burning Kick | ↓↘→H | Cannot hit cross-up |
| Knuckled Pursuit | ←SP / ↓↘→A ~ LM | Combos naturally on hit |
| Double Burn | ←SP / ↓↘→A ~ MH | Leaves C. Viper with advantage on block but does not combo on hit without a P… |
| Seismic Hammer | db/d/↘SP / →↓↘A | 1-hit projectile |
| Focus Force (lvl 1) | SP | Has 1 hit of armor on frames 6-13 or until release |
| Limit Decoupler | SP+H or →SP+H / ↓↘→↓↘→L | Strike and Throw invincible on frames 1-11 and further invincible to airborne… |
| Mission Complete | ←SP+H / ↓↙←↓↙←M | Fully invincible on frames 1-10 |
| Hard Luck Rejector | ↓SP+H / ↓↙←↓↙←H | Fully invincible on frames 1-13 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| L, ↓L, ↓L, AUTO L >X ↓↙←H | 1300 | 0 / 0 | Basic light string, can cancel earlier if you don't want the link. Stand blocking makes st. lk whiff. |
| ↓L, ↓L, AUTO L >X ↓↙←H | 1190 | 0 / 0 | – |
| ↓L, ↓L, AUTO L >X ↓↙←M | 1190 | 0 / 0 | Relatively safe hitconfirm. |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, AUTO H >X ↓↙←H | 1630 | 0 / 0 | 4f punish. cr. hp's lunge makes this hit anywhere. |
| AUTO M, AUTO H >X ↓↙←H | 2240 | 0 / 0 | 6f punish. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| L >X DRC ~ AUTO L | – | 3 / - | 5f or less |
| ↓L >X DRC ~ AUTO L | – | 3 / - | 5f or less |
Corner & Super Enders
No confirmed combos for this section yet.
Practice First
- L, ↓L, ↓L, AUTO L >X ↓↙←H as your everywhere combo.
- ↓L, ↓L, AUTO L >X ↓↙←H for a second confirm.
- ↓L, AUTO H >X ↓↙←H after blocking a punishable move.
- L >X DRC ~ AUTO L as your Drive Rush route.