Street Fighter 6 · Combo Cheat Sheet
CAMMY
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Spiral Arrow | ↓↘→ K | Throw invincible and airborne on frames 18-33 (Forced Knockdown state) |
| Cannon Spike | →↓↘ K | Invincible to airborne attacks on frames 1-8 |
| Quick Spin Knuckle | ↓↙← P | Projectile invincible on frames 9-27 |
| Cannon Strike | ↓↙← K (air) | Can only be performed during a forward jump |
| Hooligan Combination | ↓↘→ P | Airborne on frames 7-40 (Forced Knockdown state) |
| Spin Drive Smasher | ↓↘→↓↘→ K | Strike and Throw invincible on frames 1-11 |
| Killer Bee Spin | ↓↙←↓↙← P | Armor Break |
| Delta Red Assault | ↓↘→↓↘→ P | Fully invincible on frames 1-13 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LP, LP, LP >X ↓↘→MK | 1290 | 0 / 0 | – |
| LP, LP, LK >X ↓↘→MK | 1290 | 0 / 0 | – |
| ↓LK, ↓LP, ↓LP >X ↓↘→MK | 1190 | 0 / 0 | low starter |
| ↓LK, ↓LP, LK >X ↓↘→MK | 1190 | 0 / 0 | low starter |
| LP, LP, LK >X →↓↘HK | 1230 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP (PC), HP >X ↓↘→HK | 1700 | 0 / 0 | 4f punish counter |
| LP (PC), HP >X ↓↘→HK | 1700 | 0 / 0 | 4f punish counter. Works at st. lp tip range |
| LP (PC), ↓MK >X ↓↘→HK | 1460 | 0 / 0 | 4f punish counter. Hits beyond st. lp tip range, good for walk-up whiff punishes. |
| LP (PC), ←HK >X →↓↘HK (held) | 2050 | 0 / 0 | 4f punish combo. Standing only. Works about halfway across st. lp's range. Switches sides. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LK >X DRC ~ LP, HP >X ↓↘→HK | 1486 | 3 / 0 | Light DR fish in neutral |
| ↓MP >X DRC ~ ↓HP, ←HK, ↓↘→MK | 2270 | 3 / 0 | Medium DR fish |
| ↓MK >X DRC ~ ↓HP, ←HK, Jump MP >X ↓↙←HP | 2006 | 3 / 0 | – |
| LP >X DRC ~ LP or slower | – | 3 / 0 | 4f or slower |
| LK >X DRC ~ LP or slower | – | 3 / 0 | 4f or slower |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LP, ←MP >X HK >X ↓↘→PP >X K, ↓↘→MK | 1880 | 2 / 0 | Good corner carry. |
| ↓HP, ↓MP >X DRC ~ ←HK, ←HK, ↓↘→LK, →↓↘HK | 3228 | 3 / 0 | Corner only |
| ↓HP, ↓MP >X DRC ~ ←HK, ←HK, ↓↘→LK, ↓↘→↓↘→K | 3564 | 3 / 1 | Example conversion into SA1. Corner only. |
| ↓HP, ↓MP >X ↓↘→HK >X ↓↘→↓↘→P | 3940 | 0 / 3 | As an example, SA3, despite being a level 3, cancels sparingly off of spiral arrows. In this instance, only cancels o… |
| ↓HP, ↓MP >X DRC ~ ↓HP, ←HK >X ↓↘→PP >X K, ↓↘→↓↘→P | 4584 | 5 / 3 | – |
Practice First
- LP, LP, LP >X ↓↘→MK as your everywhere combo.
- LP, LP, LK >X ↓↘→MK for a second confirm.
- ↓LP (PC), HP >X ↓↘→HK after blocking a punishable move.
- LK >X DRC ~ LP, HP >X ↓↘→HK as your Drive Rush route.
- LP, ←MP >X HK >X ↓↘→PP >X K, ↓↘→MK once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Spiral Arrow | ↓↘→H | Throw invincible and airborne on frames 18-33 (Forced Knockdown state) |
| Cannon Spike | →↓↘H | Invincible to airborne attacks on frames 1-8 |
| Quick Spin Knuckle | ←SP / ↓↙←H | Projectile invincible on frames 9-27 |
| Cannon Strike | SP / ↓↙←A (air) | Can only be performed during a forward jump |
| Hooligan Combination | db/d/↘SP | Airborne on frames 7-40 (Forced Knockdown state) |
| Spin Drive Smasher | SP+H or →SP+H / ↓↘→↓↘→L | Strike and Throw invincible on frames 1-11 |
| Killer Bee Spin | ←SP+H / ↓↙←↓↙←M | Armor Break |
| Delta Red Assault | ↓SP+H / ↓↘→↓↘→H | Fully invincible on frames 1-13 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| L, L, L >X ↓↘→M | 1290 | 0 / 0 | – |
| AUTO L, ↓L, ↓L >X ↓↘→M | 1190 | 0 / 0 | low starter |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L (PC), AUTO H >X ↓↘→H | 1700 | 0 / 0 | 4f punish counter |
| L (PC), AUTO H >X ↓↘→H | 1700 | 0 / 0 | 4f punish counter. Works at st. lp tip range |
| L (PC), ↓M >X ↓↘→H | 1460 | 0 / 0 | 4f punish counter. Hits beyond st. lp tip range, good for walk-up whiff punishes. |
| L (PC), ←H >X →↓↘H (held) | 2050 | 0 / 0 | 4f punish combo. Standing only. Works about halfway across st. lp's range. Switches sides. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| AUTO M >X DRC ~ ↓H, ←H, ↓↘→M | 2270 | 3 / 0 | Medium DR fish |
| ↓M >X DRC ~ ↓H, ←H, ↑M >X ↓↙←H | 2006 | 3 / 0 | – |
| L >X DRC ~ L or slower | – | 3 / 0 | 4f or slower |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓H, AUTO M >X DRC ~ ←H, ←H, ↓↘→L, →↓↘H | 3228 | 3 / 0 | Corner only |
| ↓H, AUTO M >X DRC ~ ←H, ←H, ↓↘→L, ↓↘→↓↘→L | 3564 | 3 / 1 | Example conversion into SA1. Corner only. |
| ↓H, AUTO M >X ↓↘→H >X ↓↘→↓↘→H | 3940 | 0 / 3 | As an example, SA3, despite being a level 3, cancels sparingly off of spiral arrows. In this instance, only cancels o… |
Practice First
- L, L, L >X ↓↘→M as your everywhere combo.
- AUTO L, ↓L, ↓L >X ↓↘→M for a second confirm.
- ↓L (PC), AUTO H >X ↓↘→H after blocking a punishable move.
- AUTO M >X DRC ~ ↓H, ←H, ↓↘→M as your Drive Rush route.
- ↓H, AUTO M >X DRC ~ ←H, ←H, ↓↘→L, →↓↘H once you can reach the corner.