Street Fighter 6 · Combo Cheat Sheet

ARJUN

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
Arm of Justice↓↘→ PPuts opponent into a limited juggle state with a higher launch on counter-hit
Arm follow-up↓↘→ P >X 6POnly combos naturally from HP Arm of Justice (LP/MP versions require meaty sp…
Cruel Shoulder→↓↘ PTransitions into Justice Beyond when colliding with an active Divine Pillar
Breathing Ring↓↘→ KCannot be input while another Breathing Ring as active on-screen
Breathing Shockwave↓↘→ K >X 6PButton strength determines projectile trajectory (LP straight / MP 45 degrees…
Divine Pillar↓↙← KUpper head hurtbox is Projectile invincible on frames 24-53 (extended leg hur…
Justice Beyond→↓↘ P (Pillar)Armor Break
Howling Destruction↓↘→↓↘→ KStrike and Throw invincible on frames 1-8
Instant Oblivion↓↙←↓↙← PFully invincible on frames 1-12
Yaksha's Order↓↘→↓↘→ PFully invincible on frames 1-15

Bread & Butter meterless

ComboDmgDrive / SANotes
LP, ↓LK, ↓LP >X ↓↘→LP12300 / 0Standard 3 piece light string with a low fish.
↓MK, ↓LP >X ↓↘→LP14000 / 0Medium low starter.
HP >X HP >X HK16000 / 0Hitconfirmable target combo
HP >X HP >X ↓↙←↓↙←P34000 / 2SA2 conversion from the hitconfirmable target combo.
HP >X HP >X HP28000 / 0Hitconfirmable target combo. Corner only.

Punish Counters

ComboDmgDrive / SANotes
LP (PC), →↘↓↙←P16400 / 04f punish. Point blank. Most of this damage is gray damage.
LP (PC), MK >X ↓↘→MP15500 / 04f punish. Point blank.
LP (PC), MK >X →↓↘LP16200 / 04f punish. Point blank.
↓LP (PC), ↓MP9200 / 05f punish. Snags people at tip range for cr. lp.

Drive Rush

ComboDmgDrive / SANotes
DR ~ ↓MK, MK >X →↓↘LP18601 / 0Example drive rush into a low.
DR ~ cr mk, →↘↓↙←P18801 / 0Caveat, does gray damage. Example of Arjun's hitgrab comboing.
DR ~ ↓LK, LK >X ↓↘→LP11801 / 0Example drive rush into a low.
LP >X DRC ~ LK–3 / 06f or less on hit
↓LP >X DRC ~ LK–3 / 06f or less on hit

Corner & Super Enders

ComboDmgDrive / SANotes
HP >X HP >X HP28000 / 0Hitconfirmable target combo. Corner only.
HP >X HP >X HP >X ↓↘→↓↘→P48000 / 0SA3 conversion from the hitconfirmable target combo. Corner only.
↓HP >X ↓↘→KK >X →MP, ↓↘→LP >X →P26802 / 0Corner only.
HP >X HP >X ↓↙←↓↙←P34000 / 2SA2 conversion from the hitconfirmable target combo.
MK >X HK >X ↓↘→↓↘→K30000 / 1SA1 conversion from the safe on block target combo.

Practice First

  1. LP, ↓LK, ↓LP >X ↓↘→LP as your everywhere combo.
  2. ↓MK, ↓LP >X ↓↘→LP for a second confirm.
  3. LP (PC), →↘↓↙←P after blocking a punishable move.
  4. DR ~ ↓MK, MK >X →↓↘LP as your Drive Rush route.
  5. HP >X HP >X HP once you can reach the corner.

Sources