Street Fighter 6 · Combo Cheat Sheet

ALEX

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
Prowler Stance↓ PPCannot block while in stance
Dangerous Armbar↓ PP >X 2PKExits Prowler Stance immediately losing the Low profile but maintains the Cro…
Flash Axe↓↘→ PHas both a strike hitbox and a separate 1-hit projectile clash box during the…
Flash Chop↓↘→ PPuts opponent into a standing back turned state on hit
Aerial Knee Smash→↓↘ KInvincible to airborne strikes on frames 1-21
Power Bomb→↘↓↙← PRange: 0.90
Power Drop→↘↓↙← P (back turn)Range: 1.42 (when canceled from HP Flash Chop)
Raging Spear↓↘→↓↘→ KStrike and Throw invincible on frames 1-9
Sledgecross Hammer↓↙←↓↙← PFully invincible on frames 1-16
Omega Wing BusterPP (after OD Power Drop)Level 2 Super that can only be performed after OD Power Drop

Bread & Butter meterless

ComboDmgDrive / SANotes
↓LP, ↓LK, LP >X ↓↘→LP11500 / 0Standard light confirm, fishes low.
↓LP, ↓LK, LP >X →↓↘HK15700 / 0Standard light confirm, secures a knockdown.
LK >X ↓↘→LP9400 / 0Incredibly good harass tool with a long range 6f. -4 on block, but can be spaced to force your opponent to whiff.
MP >X HP14400 / 0Safe on block target combo, good as a midscreen buffer.
←MK, LP, LP >X →↓↘HK21900 / 0Medium combo starter that leverages the +1 frametrap after b+mk.

Punish Counters

ComboDmgDrive / SANotes
LP (PC), ↓HP >X ↓PP >X LP >X HP, LK >X →↓↘HK25600 / 04f punish. Point blank range.
LP (PC), ↓MP >X ↓↘→MP15400 / 04f punish. Tip of st. lp range.
↓LK (PC) >X ↓HK10400 / 05f punish. Long range 5f punish utilizing Alex's cr. lk xx hk target combo.
→↘↓↙←HP28750 / 05f punish. Can be hcb+pp for more damage if you want to spend the meter.

Drive Rush

ComboDmgDrive / SANotes
DR ~ ↓LK, LK >X →↓↘HK14901 / 0Drive rush into a quick low conversion.
DR ~ ↓MK, MP >X →↓↘HK21301 / 0Longer range drive rush into low.
DR ~ →MP, MP >X →↓↘HK26001 / 0Drive rush into overhead.
LP >X DRC ~ LK–3 / -6f or less
↓LP >X DRC ~ ↓LP–3 / -5f or less

Corner & Super Enders

ComboDmgDrive / SANotes
↓HP (PC) >X ↓PP >X →LP, →↓↘MK30800 / 09f punish. Decent corner carry.
HK (PC), HP (held) >X ↓PP >X MP, →↓↘HK35050 / 016f punish. Corner only
HK (PC), HP (held) >X ↓PP >X MP, DR ~ LP >X DRC ~ MP >X ↓↘→MP >X ↓PP >X →LP, →↓↘MK39354 / 016f punish. Corner only.
MP >X DRC ~ ↓HP >X ↓↘→HP >X →↘↓↙←PP >X PP45285 / 2Example extension using od backdrop into OWA
↓MP >X DRC ~ ←MK, ↓HP >X DRC ~ ↓HP >X ↓↘→HP >X ↓↘→↓↘→P46876 / 3Example drive dump combo from a midrange poke.

Practice First

  1. ↓LP, ↓LK, LP >X ↓↘→LP as your everywhere combo.
  2. ↓LP, ↓LK, LP >X →↓↘HK for a second confirm.
  3. LP (PC), ↓HP >X ↓PP >X LP >X HP, LK >X →↓↘HK after blocking a punishable move.
  4. DR ~ ↓LK, LK >X →↓↘HK as your Drive Rush route.
  5. ↓HP (PC) >X ↓PP >X →LP, →↓↘MK once you can reach the corner.

Sources