Street Fighter 6 · Combo Cheat Sheet

RYU

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
Denjin Charge↓↓ PGives access to a more powerful one-time Denjin version of Ryu's HP/OD FIreba…
Hadoken↓↘→ P1-hit projectile
Shoryuken→↓↘ PInvincible to airborne strikes on frames 1-8
Tatsumaki Senpukyaku↓↙← KProjectile invincible on lower body and airborne on frames 10-61 (Forced Knoc…
High Blade Kick↓↘→ KLaunches opponent into a limited juggle state on hit (allows corner juggle in…
Hashogeki↓↙← PStrike hitbox but has 2-hit of projectile durability against non-OD projectil…

Bread & Butter meterless

ComboDmgDrive / SANotes
↓LK, ↓LP, ↓LP >X ↓↙←LK11900 / 0–
LP, LP, LP >X ↓↙←LK12900 / 0Beats 4f/throw mash
MP, MP >X LK >X HK20700 / 0Can cancel into denjin charge by holding p
MP, ↓MP >X ↓↙←HK20000 / 0–
MP, ←HP >X →↓↘HP25200 / 0Requires you to be absolutely point blank with the opponent to connect.

Punish Counters

ComboDmgDrive / SANotes
LP, ←HP >X →↓↘HP19800 / 04f Punish Counter. Point blank
LP, ↓MK >X ↓↙←MK14600 / 04f Punish Counter. Works at tip range for st. lp
LK >X DRC ~ MP, HP >X →↓↘HP19543 / 05f Punish Counter. Works at tip range of st. lk
LK >X ↓↘→MK11600 / 05f Punish Counter. Works at tip range of st. lk

Drive Rush

ComboDmgDrive / SANotes
LK >X DRC ~ LP, ←HP >X →↓↘HP16903 / 0–
MP, ←HP >X DRC ~ →HP, HP >X ↓↘→KK, DR ~ ←HP >X →↓↘HP34466 / 0–
↓MK >X DRC ~ MP, ←HK >X ↓↘→KK, ↓↙←PP (charged), ↓↘→↓↘→P25925 / 1Example conversion into SA1
↓LP >X DRC ~ LK–3 / 05f or less
LK >X DRC ~ LK–3 / 05f or less

Corner & Super Enders

ComboDmgDrive / SANotes
LP, LP, LP >X ↓↙←KK, →↓↘HP20502 / 0Corner only
↓HP >X ↓↙←HP (charged), DR ~ ↓HP >X DRC ~ ←HP >X ↓↘→MK, →↓↘LP36904 / 0Example denjin charge combo. Corner only.
HP >X DRC ~ HK, HP >X DRC ~ HP, ←HP >X ↓↘→HK, →↓↘LP >X SA359096 / 3Example corner variation of heavy->heavy loop. Standing only.
↓MK >X DRC ~ MP, ←HK >X ↓↘→KK, ↓↙←PP (charged), ↓↘→↓↘→P25925 / 1Example conversion into SA1
↓MK >X DRC ~ MP, ←HK >X ↓↙←↓↙←P27063 / 2Example conversion into SA2

Practice First

  1. ↓LK, ↓LP, ↓LP >X ↓↙←LK as your everywhere combo.
  2. LP, LP, LP >X ↓↙←LK for a second confirm.
  3. LP, ←HP >X →↓↘HP after blocking a punishable move.
  4. LK >X DRC ~ LP, ←HP >X →↓↘HP as your Drive Rush route.
  5. LP, LP, LP >X ↓↙←KK, →↓↘HP once you can reach the corner.

Sources