Street Fighter 6 · Combo Cheat Sheet
RYU
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Denjin Charge | ↓↓ P | Gives access to a more powerful one-time Denjin version of Ryu's HP/OD FIreba… |
| Hadoken | ↓↘→ P | 1-hit projectile |
| Shoryuken | →↓↘ P | Invincible to airborne strikes on frames 1-8 |
| Tatsumaki Senpukyaku | ↓↙← K | Projectile invincible on lower body and airborne on frames 10-61 (Forced Knoc… |
| High Blade Kick | ↓↘→ K | Launches opponent into a limited juggle state on hit (allows corner juggle in… |
| Hashogeki | ↓↙← P | Strike hitbox but has 2-hit of projectile durability against non-OD projectil… |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LK, ↓LP, ↓LP >X ↓↙←LK | 1190 | 0 / 0 | – |
| LP, LP, LP >X ↓↙←LK | 1290 | 0 / 0 | Beats 4f/throw mash |
| MP, MP >X LK >X HK | 2070 | 0 / 0 | Can cancel into denjin charge by holding p |
| MP, ↓MP >X ↓↙←HK | 2000 | 0 / 0 | – |
| MP, ←HP >X →↓↘HP | 2520 | 0 / 0 | Requires you to be absolutely point blank with the opponent to connect. |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LP, ←HP >X →↓↘HP | 1980 | 0 / 0 | 4f Punish Counter. Point blank |
| LP, ↓MK >X ↓↙←MK | 1460 | 0 / 0 | 4f Punish Counter. Works at tip range for st. lp |
| LK >X DRC ~ MP, HP >X →↓↘HP | 1954 | 3 / 0 | 5f Punish Counter. Works at tip range of st. lk |
| LK >X ↓↘→MK | 1160 | 0 / 0 | 5f Punish Counter. Works at tip range of st. lk |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LK >X DRC ~ LP, ←HP >X →↓↘HP | 1690 | 3 / 0 | – |
| MP, ←HP >X DRC ~ →HP, HP >X ↓↘→KK, DR ~ ←HP >X →↓↘HP | 3446 | 6 / 0 | – |
| ↓MK >X DRC ~ MP, ←HK >X ↓↘→KK, ↓↙←PP (charged), ↓↘→↓↘→P | 2592 | 5 / 1 | Example conversion into SA1 |
| ↓LP >X DRC ~ LK | – | 3 / 0 | 5f or less |
| LK >X DRC ~ LK | – | 3 / 0 | 5f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LP, LP, LP >X ↓↙←KK, →↓↘HP | 2050 | 2 / 0 | Corner only |
| ↓HP >X ↓↙←HP (charged), DR ~ ↓HP >X DRC ~ ←HP >X ↓↘→MK, →↓↘LP | 3690 | 4 / 0 | Example denjin charge combo. Corner only. |
| HP >X DRC ~ HK, HP >X DRC ~ HP, ←HP >X ↓↘→HK, →↓↘LP >X SA3 | 5909 | 6 / 3 | Example corner variation of heavy->heavy loop. Standing only. |
| ↓MK >X DRC ~ MP, ←HK >X ↓↘→KK, ↓↙←PP (charged), ↓↘→↓↘→P | 2592 | 5 / 1 | Example conversion into SA1 |
| ↓MK >X DRC ~ MP, ←HK >X ↓↙←↓↙←P | 2706 | 3 / 2 | Example conversion into SA2 |
Practice First
- ↓LK, ↓LP, ↓LP >X ↓↙←LK as your everywhere combo.
- LP, LP, LP >X ↓↙←LK for a second confirm.
- LP, ←HP >X →↓↘HP after blocking a punishable move.
- LK >X DRC ~ LP, ←HP >X →↓↘HP as your Drive Rush route.
- LP, LP, LP >X ↓↙←KK, →↓↘HP once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Denjin Charge | ↓↓A | Gives access to a more powerful one-time Denjin version of Ryu's HP/OD FIreba… |
| Hadoken | SP / ↓↘→H | 1-hit projectile |
| Shoryuken | →SP / →↓↘H | Invincible to airborne strikes on frames 1-8 |
| High Blade Kick | ↘SP | Launches opponent into a limited juggle state on hit (allows corner juggle in… |
| Hashogeki | ↓↙←H | Strike hitbox but has 2-hit of projectile durability against non-OD projectil… |
Bread & Butter meterless
No confirmed combos for this section yet.
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| L, ↓M >X ←SP | 1460 | 0 / 0 | 4f Punish Counter. Works at tip range for st. lp |
| AUTO L >X DRC ~ M, H >X →↓↘H | 1954 | 3 / 0 | 5f Punish Counter. Works at tip range of st. lk |
| AUTO L >X ↓SP | 1160 | 0 / 0 | 5f Punish Counter. Works at tip range of st. lk |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓M >X DRC ~ M, ←H >X ↓AUTO SP, ↓↙←AA (charged), ↓↘→↓↘→L | 2592 | 5 / 1 | Example conversion into SA1 |
| ↓L >X DRC ~ AUTO L | – | 3 / 0 | 5f or less |
| AUTO L >X DRC ~ AUTO L | – | 3 / 0 | 5f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| L, L, L >X ←AUTO SP, →↓↘H | 2050 | 2 / 0 | Corner only |
| ↓M >X DRC ~ M, ←H >X ↓AUTO SP, ↓↙←AA (charged), ↓↘→↓↘→L | 2592 | 5 / 1 | Example conversion into SA1 |
| ↓M >X DRC ~ M, ←H >X ↓↙←↓↙←M | 2706 | 3 / 2 | Example conversion into SA2 |
Practice First
- L, ↓M >X ←SP after blocking a punishable move.
- ↓M >X DRC ~ M, ←H >X ↓AUTO SP, ↓↙←AA (charged), ↓↘→↓↘→L as your Drive Rush route.
- L, L, L >X ←AUTO SP, →↓↘H once you can reach the corner.