Street Fighter 6 · Combo Cheat Sheet
RASHID
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Spinning Mixer | ↓↘→ P | Invincible to airborne strikes on frames 6-12 |
| Eagle Spike | ↓↙← K | Airborne on frames 15-44 (Forced Knockdown state) |
| Whirlwind Shot | ↓↘→ K | 1-hit projectile |
| Arabian Cyclone | ↓↙← P | Initial strike hitbox that spawns a stationary mini tornado afterwards (the t… |
| Wing Stroke | ↓↙← P >X 4K | Airborne on frames 22-61 (Forced Knockdown state) |
| Rolling Assault | ↓↙← P >X 6K | Upper body projectile invincible on frames 5-30 |
| Nail Assault | ↓↙← P >X 6K >X K | Upper body projectile invincile on frames 1-19 |
| Super Rashid Kick | ↓↘→↓↘→ K | Strike and Throw invincible on frames 1-15 |
| Ysaar | ↓↙←↓↙← K | No form of invincibility whatsoever |
| Altair | ↓↘→↓↘→ P | Fully invincible on frames 1-15 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LK, ↓LP, LP >X ↓↘→LP | 1070 | 0 / 0 | – |
| LP, LP, LP >X ↓↘→LP | 1170 | 0 / 0 | – |
| LP, LK >X ↓↙←LK | 1310 | 0 / 0 | – |
| ↓MP, LP >X ↓↘→LP | 1460 | 0 / 0 | – |
| MP, LP >X ↓↘→LP | 1460 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LP >X ↓↙←LK | 1240 | 0 / 0 | 4f punish counter. More range than st. lk. |
| LP, ↓MK >X ↓↙←LK | 1530 | 0 / 0 | 4f punish counter. Good range. |
| LP, MP >X ↓↙←MK | 1750 | 0 / 0 | 4f punish counter. |
| LP, MK, MP >X ↓↙←MK | 2040 | 0 / 0 | 4f punish counter. Point blank |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LP >X DRC ~ LP, MK, MP >X ↓↙←MK | 1710 | 3 / 0 | Drive rush example from light attack. |
| ↓MK >X DRC ~ MK, HP >X ↓↙←MK | 2043 | 3 / 0 | Drive rush example from crouching normal. |
| MK, MP >X DRC ~ HP >X ↓↙←HP, ↓↘→HP | 2946 | 3 / 0 | Drive rush example from basic medium bnb. Corner only. |
| LK >X DRC ~ LP | – | 0 / 0 | 4f or less |
| LP >X DRC ~ ↓LP | – | 0 / 0 | 5f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| MK, MP >X HK >X ↓↘→HK (level 1), →MP >X ↓↙←LK | 2650 | 0 / 0 | Corner variation. Requires partial charge of qcf+hk |
| MK, MP >X HK >X ↓↙←HK | 2420 | 0 / 0 | Corner only. Sets up a safejump setup (backdash, fjump j. hk) |
| HP >X ↓↙←MP, LK >X ↓↙←LK | 2710 | 0 / 0 | Corner only. Something you'll usually hitconfirm into. |
| ↓HP >X ↓↙←↓↙←K, ↓↙←LP, →MP >X ↓↘→MP | 2530 | 0 / 2 | Midscreen |
| ↓HP >X ↓↙←↓↙←K, →KK, →MP >X ↓↙←MK | 2460 | 0 / 2 | Side switch |
Practice First
- ↓LK, ↓LP, LP >X ↓↘→LP as your everywhere combo.
- LP, LP, LP >X ↓↘→LP for a second confirm.
- LP >X ↓↙←LK after blocking a punishable move.
- LP >X DRC ~ LP, MK, MP >X ↓↙←MK as your Drive Rush route.
- MK, MP >X HK >X ↓↘→HK (level 1), →MP >X ↓↙←LK once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Spinning Mixer | →SP / ↓↘→H | Invincible to airborne strikes on frames 6-12 |
| Eagle Spike | ↘SP | Airborne on frames 15-44 (Forced Knockdown state) |
| Whirlwind Shot | SP (hold back/neutral/fwd) | 1-hit projectile |
| Arabian Cyclone | ↓↙←H | Initial strike hitbox that spawns a stationary mini tornado afterwards (the t… |
| Wing Stroke | ←SP / ↓↙←A ~ ←SP / ←A | Airborne on frames 22-61 (Forced Knockdown state) |
| Rolling Assault | ←SP / ↓↙←A ~ →SP / →A | Upper body projectile invincible on frames 5-30 |
| Nail Assault | ←SP / ↓↙←A ~ →SP / →A ~ SP / A | Upper body projectile invincile on frames 1-19 |
| Super Rashid Kick | SP+H or →SP+H / ↓↘→↓↘→L | Strike and Throw invincible on frames 1-15 |
| Ysaar | ←SP+H / ↓↙←↓↙←M | No form of invincibility whatsoever |
| Altair | ↓SP+H / ↓↘→↓↘→H | Fully invincible on frames 1-15 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, AUTO L, L >X ↓↘→L | 1070 | 0 / 0 | – |
| L, L, L >X ↓↘→L | 1170 | 0 / 0 | – |
| AUTO M, L >X ↓↘→L | 1460 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| L >X ↙SP | 1240 | 0 / 0 | 4f punish counter. More range than st. lk. |
| L, ↓M >X ↙SP | 1530 | 0 / 0 | 4f punish counter. Good range. |
| L, AUTO M >X ↓SP | 1750 | 0 / 0 | 4f punish counter. |
| L, M, AUTO M >X ↓SP | 2040 | 0 / 0 | 4f punish counter. Point blank |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| L >X DRC ~ L, M, AUTO M >X ↓SP | 1710 | 3 / 0 | Drive rush example from light attack. |
| ↓M >X DRC ~ M, AUTO H >X ↓SP | 2043 | 3 / 0 | Drive rush example from crouching normal. |
| M, AUTO M >X DRC ~ AUTO H >X ↓↙←H, ↓↘→H | 2946 | 3 / 0 | Drive rush example from basic medium bnb. Corner only. |
| L >X DRC ~ AUTO L | – | 0 / 0 | 5f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| M, AUTO M >X H >X SP (hold back/neutral/fwd) (level 1), →M >X ↙SP | 2650 | 0 / 0 | Corner variation. Requires partial charge of qcf+hk |
| M, AUTO M >X H >X ↘SP | 2420 | 0 / 0 | Corner only. Sets up a safejump setup (backdash, fjump j. hk) |
| ↓H >X ↓↙←↓↙←M, ↓↙←L, →M >X ↓↘→M | 2530 | 0 / 2 | Midscreen |
| ↓H >X ↓↙←↓↙←M, →MH, →M >X ↓SP | 2460 | 0 / 2 | Side switch |
Practice First
- ↓L, AUTO L, L >X ↓↘→L as your everywhere combo.
- L, L, L >X ↓↘→L for a second confirm.
- L >X ↙SP after blocking a punishable move.
- L >X DRC ~ L, M, AUTO M >X ↓SP as your Drive Rush route.
- M, AUTO M >X H >X SP (hold back/neutral/fwd) (level 1), →M >X ↙SP once you can reach the corner.