Street Fighter 6 · Combo Cheat Sheet

KIMBERLY

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
Bushin Senpukyaku↓↙← KInvincible to airborne attacks on frames 7-13
Vagabond Edge↓↘→ PSecond hit only comes out on hit
Sprint↓↘→ KCancels into follow-ups after 8 frames minimum
Arc Step > Bushin Hojin Kick↓↘→ K (proximity) >X KNot an Overhead
Arc Step > Bushin Izuna Otoshi↓↘→ K (proximity) >X PGrabs standing and crouch
Hidden Variable↓↙← PFully invincible during on frames 19-26 (while Kimberly is off-screen)
Genius at Play↓↓ KRefills 1 Spray Can
Bushin Beats (0 stock)↓↘→↓↘→ K (0 stock)Strike and Throw invincible on frames 1-12
Bushin Beats (1 stock)↓↘→↓↘→ K >X 5K (1 stock)Gains +400 bonus damage and higher KDA (better oki) than regular version
Bushin Scramble↓↙←↓↙← PFully invincible on frame 1 only (during screen freeze)

Bread & Butter meterless

ComboDmgDrive / SANotes
↓LK, LP, LK >X ↓↙←HK12870 / 0Low starter
↓LP, ↓LP, ↓LP >X ↓↘→LP11610 / 0Leaves you point blank and +3 afterwards.
↓LP, ↓LP, ↓LP >X ↓↙←HK13770 / 0Beats 4f/throw
↓LP, LP >X MP >X HP >X HK12620 / 0–
↓LP, LP >X MP >X ↓HP >X HK14610 / 0–

Punish Counters

ComboDmgDrive / SANotes
↓LP, ↓HP >X ↓↘→HP >X j. qcf+hp21420 / 04f Punish Counter. Point blank
↓LP, MK >X ↓↙←HK15750 / 04f Punish Counter. Tip range of cr. lp
↓LP, ↓HK9720 / 04f Punish Counter. Any range cr. lp.
LK >X DRC ~ HP >X ↓↘→HP, j. qcf+hp18043 / 05f Punish Counter. Any range

Drive Rush

ComboDmgDrive / SANotes
LK >X DRC ~ LP, HP >X ↓↘→HP, Jump MP >X ↓↙←HK15923 / 0–
↓HP >X ↓↘→HP, DR ~ LP >X ↓↘→K >X MK18671 / 0Massive corner carry combo from cr. hp with excellent okizeme (+49)
↓HP >X ↓↘→HP, DR ~ LP >X MP >X ↓HP >X HK22651 / 0Similar to above, a bit more damage if you're closer to the corner, sets up a can.
LP >X DRC ~ LP–3 / 05f or less
LK >X DRC ~ LP–3 / 05f or less

Corner & Super Enders

ComboDmgDrive / SANotes
↓MP, MP >X ↓↘→K >X MK, ↓↙←MK24800 / 0Corner only extension of the slide knockdown.
↓MP, MP >X HP >X ↓↘→KK (hit), K, ↓↘→K >X LK, ↓↘→LP >X ↓↘→↓↘→P46692 / 3Example SA3 conversion. Corner.
HK, MP >X HP >X ↓↘→KK (hit), K, ↓↘→K >X LK, ↓↘→LP >X ↓↘→↓↘→P47992 / 3Example SA3 Conversion. Corner.
↓MP, MP >X HP >X ↓↘→↓↘→K (cans)28680 / 1Simple SA1 conversion
↓MP, MP >X HP >X ↓↘→PP, ↓↘→↓↘→K (cans)30262 / 1Example SA1 conversion

Practice First

  1. ↓LK, LP, LK >X ↓↙←HK as your everywhere combo.
  2. ↓LP, ↓LP, ↓LP >X ↓↘→LP for a second confirm.
  3. ↓LP, ↓HP >X ↓↘→HP >X j. qcf+hp after blocking a punishable move.
  4. LK >X DRC ~ LP, HP >X ↓↘→HP, Jump MP >X ↓↙←HK as your Drive Rush route.
  5. ↓MP, MP >X ↓↘→K >X MK, ↓↙←MK once you can reach the corner.

Sources