Street Fighter 6 · Combo Cheat Sheet
KIMBERLY
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Bushin Senpukyaku | ↓↙← K | Invincible to airborne attacks on frames 7-13 |
| Vagabond Edge | ↓↘→ P | Second hit only comes out on hit |
| Sprint | ↓↘→ K | Cancels into follow-ups after 8 frames minimum |
| Arc Step > Bushin Hojin Kick | ↓↘→ K (proximity) >X K | Not an Overhead |
| Arc Step > Bushin Izuna Otoshi | ↓↘→ K (proximity) >X P | Grabs standing and crouch |
| Hidden Variable | ↓↙← P | Fully invincible during on frames 19-26 (while Kimberly is off-screen) |
| Genius at Play | ↓↓ K | Refills 1 Spray Can |
| Bushin Beats (0 stock) | ↓↘→↓↘→ K (0 stock) | Strike and Throw invincible on frames 1-12 |
| Bushin Beats (1 stock) | ↓↘→↓↘→ K >X 5K (1 stock) | Gains +400 bonus damage and higher KDA (better oki) than regular version |
| Bushin Scramble | ↓↙←↓↙← P | Fully invincible on frame 1 only (during screen freeze) |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LK, LP, LK >X ↓↙←HK | 1287 | 0 / 0 | Low starter |
| ↓LP, ↓LP, ↓LP >X ↓↘→LP | 1161 | 0 / 0 | Leaves you point blank and +3 afterwards. |
| ↓LP, ↓LP, ↓LP >X ↓↙←HK | 1377 | 0 / 0 | Beats 4f/throw |
| ↓LP, LP >X MP >X HP >X HK | 1262 | 0 / 0 | – |
| ↓LP, LP >X MP >X ↓HP >X HK | 1461 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, ↓HP >X ↓↘→HP >X j. qcf+hp | 2142 | 0 / 0 | 4f Punish Counter. Point blank |
| ↓LP, MK >X ↓↙←HK | 1575 | 0 / 0 | 4f Punish Counter. Tip range of cr. lp |
| ↓LP, ↓HK | 972 | 0 / 0 | 4f Punish Counter. Any range cr. lp. |
| LK >X DRC ~ HP >X ↓↘→HP, j. qcf+hp | 1804 | 3 / 0 | 5f Punish Counter. Any range |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LK >X DRC ~ LP, HP >X ↓↘→HP, Jump MP >X ↓↙←HK | 1592 | 3 / 0 | – |
| ↓HP >X ↓↘→HP, DR ~ LP >X ↓↘→K >X MK | 1867 | 1 / 0 | Massive corner carry combo from cr. hp with excellent okizeme (+49) |
| ↓HP >X ↓↘→HP, DR ~ LP >X MP >X ↓HP >X HK | 2265 | 1 / 0 | Similar to above, a bit more damage if you're closer to the corner, sets up a can. |
| LP >X DRC ~ LP | – | 3 / 0 | 5f or less |
| LK >X DRC ~ LP | – | 3 / 0 | 5f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓MP, MP >X ↓↘→K >X MK, ↓↙←MK | 2480 | 0 / 0 | Corner only extension of the slide knockdown. |
| ↓MP, MP >X HP >X ↓↘→KK (hit), K, ↓↘→K >X LK, ↓↘→LP >X ↓↘→↓↘→P | 4669 | 2 / 3 | Example SA3 conversion. Corner. |
| HK, MP >X HP >X ↓↘→KK (hit), K, ↓↘→K >X LK, ↓↘→LP >X ↓↘→↓↘→P | 4799 | 2 / 3 | Example SA3 Conversion. Corner. |
| ↓MP, MP >X HP >X ↓↘→↓↘→K (cans) | 2868 | 0 / 1 | Simple SA1 conversion |
| ↓MP, MP >X HP >X ↓↘→PP, ↓↘→↓↘→K (cans) | 3026 | 2 / 1 | Example SA1 conversion |
Practice First
- ↓LK, LP, LK >X ↓↙←HK as your everywhere combo.
- ↓LP, ↓LP, ↓LP >X ↓↘→LP for a second confirm.
- ↓LP, ↓HP >X ↓↘→HP >X j. qcf+hp after blocking a punishable move.
- LK >X DRC ~ LP, HP >X ↓↘→HP, Jump MP >X ↓↙←HK as your Drive Rush route.
- ↓MP, MP >X ↓↘→K >X MK, ↓↙←MK once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Bushin Senpukyaku | ←SP / ↓↙←H | Invincible to airborne attacks on frames 7-13 |
| Vagabond Edge | ↓↘→H | Second hit only comes out on hit |
| Sprint | →SP | Cancels into follow-ups after 8 frames minimum |
| Arc Step > Bushin Hojin Kick | →SP (proximity) ~ ↓SP / ↓A | Not an Overhead |
| Arc Step > Bushin Izuna Otoshi | →SP (proximity) ~ SP / A | Grabs standing and crouch |
| Hidden Variable | ↓SP | Fully invincible during on frames 19-26 (while Kimberly is off-screen) |
| Genius at Play | ↓↓H | Refills 1 Spray Can |
| Bushin Beats (0 stock) | SP+H or →SP+H / ↓↘→↓↘→L (0 stock) | Strike and Throw invincible on frames 1-12 |
| Bushin Beats (1 stock) | SP+H or →SP+H / ↓↘→↓↘→L ~ L/H/SP hold (1 stock) | Gains +400 bonus damage and higher KDA (better oki) than regular version |
| Bushin Scramble | ←SP+H / ↓↙←↓↙←M | Fully invincible on frame 1 only (during screen freeze) |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, ↓L, ↓L >X ↓↘→L | 1161 | 0 / 0 | Leaves you point blank and +3 afterwards. |
| ↓L, ↓L, ↓L >X ↓↙←H | 1377 | 0 / 0 | Beats 4f/throw |
| ↓L, L >X M >X H >X AUTO H | 1262 | 0 / 0 | – |
| ↓L, L >X M >X ↓H >X AUTO H | 1461 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, AUTO M >X ↓↙←H | 1575 | 0 / 0 | 4f Punish Counter. Tip range of cr. lp |
| ↓L, ↘H | 972 | 0 / 0 | 4f Punish Counter. Any range cr. lp. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| L >X DRC ~ L | – | 3 / 0 | 5f or less |
Corner & Super Enders
No confirmed combos for this section yet.
Practice First
- ↓L, ↓L, ↓L >X ↓↘→L as your everywhere combo.
- ↓L, ↓L, ↓L >X ↓↙←H for a second confirm.
- ↓L, AUTO M >X ↓↙←H after blocking a punishable move.
- L >X DRC ~ L as your Drive Rush route.