Street Fighter 6 · Combo Cheat Sheet
JURI
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Fuhajin | ↓↙← K | Has a secondary 1-hit projectile hitbox durability on frames 14-19 |
| Saihasho | ↓↘→ K | 1-hit projectile |
| Ankensatsu | ↓↘→ K | Airborne low crush on frames 8-27 (Forced Knockdown state) |
| Go Ohsatsu | ↓↘→ K | Not cancelable into further QCF specials without using 1 Fuha stock |
| Tenserin | →↓↘ P | Invincible against airborne strikes on frames 1-8 |
| Shiku-sen | ↓↙← K (air) | Puts the opponent into a limited juggle state |
| > Shiren-sen | ↓↙← K >X K (air) | Puts the opponent into a limited juggle state |
| Sakkai Fuhazan (0 stock) | ↓↘→↓↘→ K | Strike and Throw invincible on frames 1-8 |
| Sakkai Fuhazan (1 stock) | ↓↘→↓↘→ K (hold) | Strike and Throw invincible on frames 1-8 |
| Feng Shui Engine | ↓↙←↓↙← P | Duration of 600 frames (10 seconds) - The remaining timer freezes during any … |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LK, LP >X ↓↙←LK | 860 | 0 / 0 | Basic stocking combo. You only get two light attacks into a store. |
| ↓LK, ↓LP, ↓LP >X ↓↙←MK | 1010 | 0 / 0 | 3-hit light confirm into stock |
| ↓LK, LP, LK >X →↓↘LP | 1130 | 0 / 0 | – |
| ↓LK, LP, LK >X →↓↘HP | 1370 | 0 / 0 | – |
| LP, LP >X ↓↙←LK | 960 | 0 / 0 | Basic stocking combo. You only get two light attacks into a store. |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LP, ↓HP >X ↓↙←HP, →↓↘HP | 1970 | 0 / 0 | 4f Punish Counter. Point blank |
| LP, ↓MK >X ↓↙←MK | 1180 | 0 / 0 | 4f Punish Counter. Works at any range. |
| LP >X DRC ~ MP, ↓HP >X ↓↙←HK, →↓↘HP | 1932 | 3 / 0 | 4f Punish Counter. Works at any range. |
| LK >X DRC ~ MP, ↓HP >X ↓↙←HK, →↓↘HP | 1932 | 3 / 0 | 5f Punish Counter. Works at any range. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LP, LP, LK >X DRC ~ LP, ↓HP >X ↓↙←HK, →↓↘HP | 1676 | 3 / 0 | – |
| MP, ↓MP >X DRC ~ →MP, ↓HP >X ↓↙←HK, →↓↘HP | 2772 | 3 / 0 | – |
| MP, ↓MP >X DRC ~ ↓HP, MP, ↓MP >X ↓↙←MK | 2433 | 3 / 0 | – |
| LP >X DRC ~ LP | – | 3 / - | 4f or less |
| LK >X DRC ~ LP | – | 3 / - | 4f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| DI, Jump HK, ↓HP >X ↓↙←HK, →↓↘HP | 2020 | 1 / 0 | Forward jump can't cross up into the corner, making this an easy conversion. |
| MP, ↓MP >X DRC ~ HP >X ↓↙←↓↙←P, →MP >X MK >X HK >X ↓HP >X Jump LK >X Jump MK >X Jump HP >X Jump HK | 3065 | 3 / 2 | GoatGloat's setup from CEO in the corner. Sets up a mixup in the corner. |
| HP >X ↓↙←HP >X ↓↙←↓↙←P (held), ↓HP, Jump MP >X Jump MK >X ↓↙←K >X K | 3150 | 0 / 2 | Entry point into SA2 that corners the opponent. |
| MP, ↓MP >X DRC ~ →MP, ↓HP >X ↓↙←HK >X ↓↘→↓↘→K | 3150 | 3 / 1 | Example SA1 conversion |
| MP, ↓MP >X DRC ~ →MP, ↓HP >X ↓↘→MK+HK (2 hits) >X ↓↙←↓↙←P (first hit) (held), MP >X HP >X HK >X ↓↘→HK | 2954 | 5 / 2 | Example SA2 conversion |
Practice First
- ↓LK, LP >X ↓↙←LK as your everywhere combo.
- ↓LK, ↓LP, ↓LP >X ↓↙←MK for a second confirm.
- LP, ↓HP >X ↓↙←HP, →↓↘HP after blocking a punishable move.
- LP, LP, LK >X DRC ~ LP, ↓HP >X ↓↙←HK, →↓↘HP as your Drive Rush route.
- DI, Jump HK, ↓HP >X ↓↙←HK, →↓↘HP once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Fuhajin | ↓↙←H | Has a secondary 1-hit projectile hitbox durability on frames 14-19 |
| Saihasho | SP / ↓↘→L | 1-hit projectile |
| Ankensatsu | ↓SP / ↓↘→M | Airborne low crush on frames 8-27 (Forced Knockdown state) |
| Go Ohsatsu | ↓↘→H | Not cancelable into further QCF specials without using 1 Fuha stock |
| Tenserin | →SP / →↓↘H | Invincible against airborne strikes on frames 1-8 |
| Shiku-sen | SP / ↓↙←A (air) | Puts the opponent into a limited juggle state |
| > Shiren-sen | SP / ↓↙←A ~ A (air) | Puts the opponent into a limited juggle state |
| Sakkai Fuhazan (0 stock) | SP+H or →SP+H / ↓↘→↓↘→L | Strike and Throw invincible on frames 1-8 |
| Sakkai Fuhazan (1 stock) | SP+H or →SP+H / ↓↘→↓↘→L (hold) | Strike and Throw invincible on frames 1-8 |
| Feng Shui Engine | ←SP+H / ↓↙←↓↙←M | Duration of 600 frames (10 seconds) - The remaining timer freezes during any … |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| AUTO L, ↓L, ↓L >X ↓↙←M | 1010 | 0 / 0 | 3-hit light confirm into stock |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| L >X DRC ~ M, ↓H >X ↓↙←H, →↓↘H | 1932 | 3 / 0 | 5f Punish Counter. Works at any range. |
Drive Rush
No confirmed combos for this section yet.
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| DI, ↑H, ↓H >X ↓↙←H, →↓↘H | 2020 | 1 / 0 | Forward jump can't cross up into the corner, making this an easy conversion. |
Practice First
- AUTO L, ↓L, ↓L >X ↓↙←M as your everywhere combo.
- L >X DRC ~ M, ↓H >X ↓↙←H, →↓↘H after blocking a punishable move.
- DI, ↑H, ↓H >X ↓↙←H, →↓↘H once you can reach the corner.