Street Fighter 6 · Combo Cheat Sheet
JP
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Triglav | ↓↓ P | 1-hit projectile hitbox |
| Stribog | ↓↘→ P | First hit is a 3F strike hitbox with the second hit being a 3F projectile hit… |
| Departure | ↓↙← P | Spawns a portal in the air according to button strength used (LP: Close | MP:… |
| Torbalan | ↓↘→ K | 1-hit Low hitting projectile |
| Embrace | ↓↙← K | 1-hit ranged Command Grab projectile |
| Amnesia | ↓↓ K | Counters Strikes (but not projectiles) frames 3-20 |
| Chornobog | ↓↘→↓↘→ P | Strike and Throw invincible on frames 1-10 |
| Lovushka | ↓↙←↓↙← P | No invincibility whatsoever |
| Interdiction | ↓↘→↓↘→ K | Teleports next to the opponent during startup (attack can whiff if opponent i… |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LK, ↓LP, ↓LP >X ↓↘→LP | 1250 | 0 / 0 | All chain cancelled lights. |
| ↓LP, ↓LP, ↓LP >X ↓↘→LP | 1350 | 0 / 0 | All chain cancelled lights. Beats mashed 4f on block |
| LP, LP, LP >X ↓↘→LP | 1350 | 0 / 0 | All chain cancelled lights. Beats mashed 4f on block |
| ↓MP, LK >X ↓↘→LP | 1700 | 0 / 0 | – |
| ↓MP, LP, LP >X ↓↘→LP | 1840 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, ←MP >X MP >X ↓↘→MP | 1710 | 0 / 0 | 4f Punish Counter. |
| ↓LP, ↓MP >X ↓↘→MP | 1680 | 0 / 0 | 4f Punish Counter. |
| ↓LP >X ↓↘→MP | 1320 | 0 / 0 | 4f Punish Counter. Works at any range. |
| LP, ←MP >X MP >X ↓↘→MP | 1710 | 0 / 0 | 6f Punish Counter. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LK, LP >X DRC ~ LP, ←MP >X MP >X ↓↘→MP | 1382 | 3 / 0 | – |
| DR ~ ↓MP, ↓MP >X ↓↘→MP | 2160 | 1 / 0 | Due to the disjoint on cr. mp, JP can use this to start his offense and occasionally outright beat people trying to s… |
| DR ~ ↓MK, ↓MP >X ↓↘→MP | 2020 | 1 / 0 | Similar to dr xx cr. mp, but not a disjoint, and instead fishes low. |
| ↓LP >X DRC ~ LP | – | 3 / - | 6f or less |
| LK >X DRC ~ LP | – | 3 / - | 6f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓HP >X ↓↘→HK, LK >X ↓↘→LP | 2740 | 0 / 0 | Corner only |
| →HK >X ↓↘→HP, HP >X ↓↘→MP | 2900 | 0 / 0 | Corner only. |
| →HK >X ↓↘→HP, HP >X ↓↓LP, ↓↘→↓↘→P | 4100 | 0 / 1 | Corner only. Example of SA1 conversion using f+hk xx qcf+hp |
| HK >X HP >X ↓↙←↓↙←P, ↓MP >X ↓↙←LP, HK, HP >X ↓↙←HP, HP >X ↓↓HP | 3390 | 0 / 2 | Example SA2 ping pong conversion. (Intermediate trial 10) |
| ←MP >X MP >X ↓↘→PP, ↓↘→↓↘→P | 2900 | 2 / 1 | – |
Practice First
- ↓LK, ↓LP, ↓LP >X ↓↘→LP as your everywhere combo.
- ↓LP, ↓LP, ↓LP >X ↓↘→LP for a second confirm.
- ↓LP, ←MP >X MP >X ↓↘→MP after blocking a punishable move.
- ↓LK, LP >X DRC ~ LP, ←MP >X MP >X ↓↘→MP as your Drive Rush route.
- ↓HP >X ↓↘→HK, LK >X ↓↘→LP once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Triglav | SP / ↓↓A | 1-hit projectile hitbox |
| Stribog | ↘SP | First hit is a 3F strike hitbox with the second hit being a 3F projectile hit… |
| Departure | ↓↙←A | Spawns a portal in the air according to button strength used (LP: Close | MP:… |
| Torbalan | ↓↘→H | 1-hit Low hitting projectile |
| Embrace | ←SP | 1-hit ranged Command Grab projectile |
| Amnesia | →SP | Counters Strikes (but not projectiles) frames 3-20 |
| Chornobog | SP+H or →SP+H / ↓↘→↓↘→L | Strike and Throw invincible on frames 1-10 |
| Lovushka | ←SP+H / ↓↙←↓↙←M | No invincibility whatsoever |
| Interdiction | ↓SP+H / ↓↘→↓↘→H | Teleports next to the opponent during startup (attack can whiff if opponent i… |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| AUTO L, ↓L, ↓L >X ↙SP | 1250 | 0 / 0 | All chain cancelled lights. |
| ↓L, ↓L, ↓L >X ↙SP | 1350 | 0 / 0 | All chain cancelled lights. Beats mashed 4f on block |
| L, L, L >X ↙SP | 1350 | 0 / 0 | All chain cancelled lights. Beats mashed 4f on block |
| AUTO M, L, L >X ↙SP | 1840 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, AUTO M >X ↓SP | 1680 | 0 / 0 | 4f Punish Counter. |
| ↓L >X ↓SP | 1320 | 0 / 0 | 4f Punish Counter. Works at any range. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| DR ~ AUTO M, AUTO M >X ↓SP | 2160 | 1 / 0 | Due to the disjoint on cr. mp, JP can use this to start his offense and occasionally outright beat people trying to s… |
| DR ~ ↓M, AUTO M >X ↓SP | 2020 | 1 / 0 | Similar to dr xx cr. mp, but not a disjoint, and instead fishes low. |
| ↓L >X DRC ~ L | – | 3 / - | 6f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| →H >X ↘SP, AUTO H >X ↓SP | 2900 | 0 / 0 | Corner only. |
| →H >X ↘SP, AUTO H >X ↓↓A, ↓↘→↓↘→L | 4100 | 0 / 1 | Corner only. Example of SA1 conversion using f+hk xx qcf+hp |
| H >X AUTO H >X ↓↙←↓↙←M, AUTO M >X ↓↙←A, H, AUTO H >X ↓↙←A, AUTO H >X ↓↓A | 3390 | 0 / 2 | Example SA2 ping pong conversion. (Intermediate trial 10) |
Practice First
- AUTO L, ↓L, ↓L >X ↙SP as your everywhere combo.
- ↓L, ↓L, ↓L >X ↙SP for a second confirm.
- ↓L, AUTO M >X ↓SP after blocking a punishable move.
- DR ~ AUTO M, AUTO M >X ↓SP as your Drive Rush route.
- →H >X ↘SP, AUTO H >X ↓SP once you can reach the corner.