Street Fighter 6 · Combo Cheat Sheet

INGRID

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
Sun Shot↓↘→ PSends a 1-hit projectile upward that pauses before coming back down toward th…
Sun Flare↓↙← PBuilds Sun Crests up to a maximum of 4 stocks (can hold the button to extend …
Solar Burst↓↙← P (air)Builds a Sun Crest on frame 47
Sun Rise↓↘→ KLow crush on frames 25-35 (not actually airborne) and can corpse hop over a k…
Sun Veil↓↓ KStrike and Projectile invincible on frames 6-20
Vanishing Sun (forward)→ KKKFully invincible on frames 13-27
Vanishing Sun (air)↓ KKKFully invincible on frames 13-27
Shining Sun↓↘→↓↘→ KStrike and Throw invincible on frames 1-15
Order of the Sun↓↙←↓↙← PNo form of invincibility whatsoever
Cosmic Ray↓↘→↓↘→ PFully invincible on frames 1-22

Bread & Butter meterless

ComboDmgDrive / SANotes
↓LP, ↓LK, ↓LP >X ↓↘→MK13900 / 0Standard low fish light string
↓MP, LK >X ↓↘→MK18600 / 0–
←MK >X HP15000 / 0Decent target combo for conversions from neutral, doesn't really lead into anything fantastic, but b+mk is a fantasti…
HK, LP, LK >X ↓↘→MK21800 / 0–
←HP >X HP >X ↓↙←LP16000 / 0Gains a stock and leaves you +18. Standing only.

Punish Counters

ComboDmgDrive / SANotes
LP (PC), MP >X MK >X ↓↘→MK19300 / 04f punish counter. Point blank
LP (PC), HK, LP, LK >X ↓↘→MK19900 / 04f punish counter. Midrange.
LP (PC), ↓MK >X ↓↘→MK16000 / 04f punish counter. Tip range.
MP (PC) >X ↓↙←MP16200 / 06f punish counter. Any range.

Drive Rush

ComboDmgDrive / SANotes
DR ~ ↓LK, ↓MP >X ↓↘→MK15201 / 0Example drive rush into a low
DR ~ →MP, MP >X MK >X ↓↘→MK24801 / 0Example drive rush into an overhead
DR ~ →HP >X ↓↙←MP18001 / 0I only note this here because dr xx f+hp is an incredible lunging attack that covers a significant amount of the scre…
LP >X DRC ~ LK–3 / 05f or less
LK >X DRC ~ LP–3 / 04f or less

Corner & Super Enders

ComboDmgDrive / SANotes
←HP >X HP >X ↓↙←HP (0), ↓↘→LK29200 / 0Corner only.
↓MK >X ↓↙←HP (1), ↓↘→MK21000 / 0Corner only
←HP >X HP >X ↓↙←HP (1), →KKK30800 / 0Corner only. Standing only.
HK >X ↓↘→↓↘→K27000 / 1A single button hit confirm into super (cancels on second hit)
↓MP >X ↓↘→KK >X ↓↙←↓↙←HP, ↓HP >X ↓↘→MK, ↓↙←LP, ↓↘→HP >X ↓↙←HP, ↓↘→MK37802 / 2Example SA2 conversion on-hit.

Practice First

  1. ↓LP, ↓LK, ↓LP >X ↓↘→MK as your everywhere combo.
  2. ↓MP, LK >X ↓↘→MK for a second confirm.
  3. LP (PC), MP >X MK >X ↓↘→MK after blocking a punishable move.
  4. DR ~ ↓LK, ↓MP >X ↓↘→MK as your Drive Rush route.
  5. ←HP >X HP >X ↓↙←HP (0), ↓↘→LK once you can reach the corner.

Sources