Street Fighter 6 · Combo Cheat Sheet
ELENA
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Rhino Horn | ↓↘→ K | Airborne on frames 21-45 (crushes Low attacks on frames 23-43) |
| Scratch Wheel | →↓↘ K | Invincible to airborne strikes on frames 1-12 |
| Lynx Song | ↓↘→ P | Projectile invincible on frames 11-24 |
| Lynx Whirl | ↓↘→ P / 214K >X 6P | Accessible from either a prior Lynx Song roll (QCF+P) or Spin Scythe (QCB+K) |
| Spin Scythe | ↓↙← K | First 2 hits force stand on hit (so the last 2 hits to also combo) |
| Moon Glider | ↓↙← P | Very evasive tool that's safe on block and grants follow-up combos on whiff p… |
| Meteor Volley | ↓↘→↓↘→ K | Invincible to airborne strikes on frames 1-21 |
| Revival Dance | ↓↘→↓↘→ P | Fully invincible on frames 1-17 |
| Song of the Grasslands | ↓↙←↓↙← K | Fully invincible on frames 1-11 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, ↓LP, ↓LP >X ↓↙←LK | 1290 | 0 / 0 | Either of the first two lights of this string can be replaced by cr. lk. |
| ↓LP, ↓LP, ↓LP >X ↓↘→LK | 1410 | 0 / 0 | Either of the first two lights of this string can be replaced by cr. lk. Standing only. |
| ↓LP, ↓LP, ↓LP >X →↓↘HK | 1590 | 0 / 0 | Either of the first two lights of this string can be replaced by cr. lk |
| MK, ↓LK, ↓LP >X →↓↘HK | 1920 | 0 / 0 | Crouching only |
| MK, LP >X →↓↘HK | 1920 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, ↓HP >X ↓↙←HK, ↓↘→LK | 2390 | 0 / 0 | 4f punish counter, point blank. |
| ↓LP, ↓HP >X ↓↙←HK, ↓↘→LK, →↓↘HK | 2810 | 0 / 0 | 4f punish counter, point blank. Corner. |
| ↓LP, ↓MK >X ↓HK >X →↓↘HK | 1960 | 0 / 0 | 4f punish counter, long range. |
| MK, ↓HP >X ↓↙←HK, ↓↘→LK | 3020 | 0 / 0 | 6f punish counter, point blank |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| MK >X DRC ~ ↓LP, ↓HP >X ↓↙←HK, ↓↘→LK | 2469 | 3 / 0 | Simple conversion from a cancellable normal routing into jabs. |
| MK >X HK >X DRC ~ ↓HP >X ↓↙←HK >X →P, →↓↘HK | 2420 | 3 / 0 | Sideswitch. |
| ↓MP >X DRC ~ MK, ↓HP >X ↓↙←HK, ↓↘→LK | 2739 | 3 / 0 | – |
| ↓LP >X DRC ~ ↓LP | – | 3 / - | 4f or less |
| LP >X DRC ~ ↓LP | – | 3 / - | 4f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| MK >X HK >X ↓↘→LK, →↓↘HK | 2620 | 0 / 0 | Corner only. |
| ↓HP >X ↓↙←HK, ↓↘→LK, →↓↘HK | 2980 | 0 / 0 | Mostly reserved for jump-ins or punishes. Corner only. |
| HP >X HP, ↓↘→KK, →↓↘LK | 3160 | 2 / 0 | Corner only. Standing only. |
| ↓HP >X ↓↙←HK, ↓↘→MK >X ↓↙←↓↙←K | 4480 | 0 / 3 | Example conversion into SA3. |
| ↓MP >X DRC ~ ↓HP >X ↓↘→LP >X →MK, ↓↘→↓↘→K, →↓↘HK | 3285 | 3 / 1 | Incorporates SA1. |
Practice First
- ↓LP, ↓LP, ↓LP >X ↓↙←LK as your everywhere combo.
- ↓LP, ↓LP, ↓LP >X ↓↘→LK for a second confirm.
- ↓LP, ↓HP >X ↓↙←HK, ↓↘→LK after blocking a punishable move.
- MK >X DRC ~ ↓LP, ↓HP >X ↓↙←HK, ↓↘→LK as your Drive Rush route.
- MK >X HK >X ↓↘→LK, →↓↘HK once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Rhino Horn | ↓↘→H | Airborne on frames 21-45 (crushes Low attacks on frames 23-43) |
| Scratch Wheel | →↓↘H | Invincible to airborne strikes on frames 1-12 |
| Lynx Song | ↘SP | Projectile invincible on frames 11-24 |
| Lynx Whirl | ↓SP / ↓↙←A ~ ↓SP | Accessible from either a prior Lynx Song roll (QCF+P) or Spin Scythe (QCB+K) |
| Spin Scythe | ↓↙←H | First 2 hits force stand on hit (so the last 2 hits to also combo) |
| Meteor Volley | SP+H or →SP+H / ↓↘→↓↘→L | Invincible to airborne strikes on frames 1-21 |
| Revival Dance | ←SP+H / ↓↘→↓↘→M | Fully invincible on frames 1-17 |
| Song of the Grasslands | ↓SP+H / ↓↙←↓↙←H | Fully invincible on frames 1-11 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, ↓L, ↓L >X ↓↙←L | 1290 | 0 / 0 | Either of the first two lights of this string can be replaced by cr. lk. |
| ↓L, ↓L, ↓L >X ↓↘→L | 1410 | 0 / 0 | Either of the first two lights of this string can be replaced by cr. lk. Standing only. |
| ↓L, ↓L, ↓L >X →↓↘H | 1590 | 0 / 0 | Either of the first two lights of this string can be replaced by cr. lk |
| AUTO H, AUTO L, ↓L >X →↓↘H | 1920 | 0 / 0 | Crouching only |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, ↓H >X ↓↙←H, ↓↘→L | 2390 | 0 / 0 | 4f punish counter, point blank. |
| ↓L, ↓H >X ↓↙←H, ↓↘→L, →↓↘H | 2810 | 0 / 0 | 4f punish counter, point blank. Corner. |
| ↓L, ↓M >X ↘H >X →↓↘H | 1960 | 0 / 0 | 4f punish counter, long range. |
| AUTO H, ↓H >X ↓↙←H, ↓↘→L | 3020 | 0 / 0 | 6f punish counter, point blank |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| AUTO H >X DRC ~ ↓L, ↓H >X ↓↙←H, ↓↘→L | 2469 | 3 / 0 | Simple conversion from a cancellable normal routing into jabs. |
| AUTO M >X DRC ~ AUTO H, ↓H >X ↓↙←H, ↓↘→L | 2739 | 3 / 0 | – |
| ↓L >X DRC ~ ↓L | – | 3 / - | 4f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓H >X ↓↙←H, ↓↘→L, →↓↘H | 2980 | 0 / 0 | Mostly reserved for jump-ins or punishes. Corner only. |
| ↓H >X ↓↙←H, ↓↘→M >X ↓↙←↓↙←H | 4480 | 0 / 3 | Example conversion into SA3. |
| AUTO M >X DRC ~ ↓H >X ↙SP >X →M, ↓↘→↓↘→L, →↓↘H | 3285 | 3 / 1 | Incorporates SA1. |
Practice First
- ↓L, ↓L, ↓L >X ↓↙←L as your everywhere combo.
- ↓L, ↓L, ↓L >X ↓↘→L for a second confirm.
- ↓L, ↓H >X ↓↙←H, ↓↘→L after blocking a punishable move.
- AUTO H >X DRC ~ ↓L, ↓H >X ↓↙←H, ↓↘→L as your Drive Rush route.
- ↓H >X ↓↙←H, ↓↘→L, →↓↘H once you can reach the corner.