Street Fighter 6 · Combo Cheat Sheet

DEE JAY

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
Speedy Maracas↓↓ PPHold one punch button to continue dancing longer
Air Slasher←→ PTwo separate 1-hit projectiles
Jackknife Maximum↓↑ KTakes 40 frames to charge (holds charge for 12F after leaving charge)
Double Rolling Sobat↓↘→ KKeeps DJ close on hit for +2 mixup pressure
Machine Gun Uppercut↓↙← PMostly a combo / juggle tool
Jus Cool↓↙← KFollow-ups possible on frames 13-25
The Greatest Sobat↓↘→↓↘→ KNo invincibility whatsoever
Lowkey Sunrise Festival↓↘→↓↘→ P >X P >X P >X P >X K >X K >X K (bad)Fully invincible on frames 1-16 (follow-ups are also projectile invincible)
Marvelous Sunrise Festival↓↘→↓↘→ P >X P >X P >X P >X K >X K >X K (good)Fully invincible on frames 1-16 (follow-ups are also projectile invincible)

Bread & Butter meterless

ComboDmgDrive / SANotes
↓LP, ↓LP >X ↓, ↑HK14500 / 0Intermediate 1. Standing only.
↓LP, ↓LP >X ↓↘→MK12400 / 0–
↓LK, ↓LP >X ↓, ↑MK, ↓, ↑HK18700 / 0Intermediate 2. Corner Only. Standing only
MP, LK >X ↓↘→MK17000 / 0–
MP, LK >X ↓↘→HK20200 / 0Leaves DeeJay point blank for a strike/throw mix.

Punish Counters

ComboDmgDrive / SANotes
LP (PC), ↓MK9200 / 04f. Tip range, good for walk-up whiff punishes.
LP (PC), ↓HP, ↓MP >X ↓, ↑HK22000 / 04f, Point blank
LP (PC), ↓HP, ↓MP >X ↓, ↑MK, ↓, ↑HK26300 / 04f. Corner only.
↓MP (PC), ↓MK14200 / 06f. Tip range option

Drive Rush

ComboDmgDrive / SANotes
→MK, LK >X DRC ~ ↓LP, ↓HP, ↓MP >X ↓, ↑MK24443 / 0Converting into a cr. lp gives cr. hp (force stand) and gives DeeJay some of his best okizeme with d, u+mk and d, u+hk
↓HP, ↓MP >X DRC ~ MP, ↓HP, ↓MP >X DRC ~ MP, ↓HP, ↓MP >X ↓, ↑MK, ↓, ↑HK35356 / 0Burnout loop, pushes to corner from midscreen.
↓HP, ↓MP >X ↓↙←KK >X HK, DR ~ ←HK >X ↓↙←K >X HK, ↓↘→MK34263 / 0Corner Only. Can go into Level 3
LP >X DRC ~ LP–3 / -Deejay's 4f does not combo into another 4f on drive rush.
↓LP >X DRC ~ ↓LP–3 / -5f or slower

Corner & Super Enders

ComboDmgDrive / SANotes
↓LK, ↓LP >X ↓, ↑MK, ↓, ↑HK18700 / 0Intermediate 2. Corner Only. Standing only
MK, ↓MP >X ↓, ↑MK, ↓, ↑HK28500 / 0Corner only. Standing only.
↓HP, ↓MP >X ↓, ↑MK, ↓, ↑HK30500 / 0Corner only. cr. hp forces stand
↓HP, ↓MP >X ↓↙←KK >X MK, ↓↘→↓↘→K37702 / 1Example of overhead ground bounce giving a followup. (9/24/2024)
LK >X DRC ~ ↓LP, ↓HP, ↓MP >X ↓↙←KK >X HK, ↓↘→KK >X ↓↙←↓↙←P40536 / 3–

Practice First

  1. ↓LP, ↓LP >X ↓, ↑HK as your everywhere combo.
  2. ↓LP, ↓LP >X ↓↘→MK for a second confirm.
  3. LP (PC), ↓MK after blocking a punishable move.
  4. →MK, LK >X DRC ~ ↓LP, ↓HP, ↓MP >X ↓, ↑MK as your Drive Rush route.
  5. ↓LK, ↓LP >X ↓, ↑MK, ↓, ↑HK once you can reach the corner.

Sources