Street Fighter 6 · Combo Cheat Sheet
DEE JAY
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Speedy Maracas | ↓↓ PP | Hold one punch button to continue dancing longer |
| Air Slasher | ←→ P | Two separate 1-hit projectiles |
| Jackknife Maximum | ↓↑ K | Takes 40 frames to charge (holds charge for 12F after leaving charge) |
| Double Rolling Sobat | ↓↘→ K | Keeps DJ close on hit for +2 mixup pressure |
| Machine Gun Uppercut | ↓↙← P | Mostly a combo / juggle tool |
| Jus Cool | ↓↙← K | Follow-ups possible on frames 13-25 |
| The Greatest Sobat | ↓↘→↓↘→ K | No invincibility whatsoever |
| Lowkey Sunrise Festival | ↓↘→↓↘→ P >X P >X P >X P >X K >X K >X K (bad) | Fully invincible on frames 1-16 (follow-ups are also projectile invincible) |
| Marvelous Sunrise Festival | ↓↘→↓↘→ P >X P >X P >X P >X K >X K >X K (good) | Fully invincible on frames 1-16 (follow-ups are also projectile invincible) |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, ↓LP >X ↓, ↑HK | 1450 | 0 / 0 | Intermediate 1. Standing only. |
| ↓LP, ↓LP >X ↓↘→MK | 1240 | 0 / 0 | – |
| ↓LK, ↓LP >X ↓, ↑MK, ↓, ↑HK | 1870 | 0 / 0 | Intermediate 2. Corner Only. Standing only |
| MP, LK >X ↓↘→MK | 1700 | 0 / 0 | – |
| MP, LK >X ↓↘→HK | 2020 | 0 / 0 | Leaves DeeJay point blank for a strike/throw mix. |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| LP (PC), ↓MK | 920 | 0 / 0 | 4f. Tip range, good for walk-up whiff punishes. |
| LP (PC), ↓HP, ↓MP >X ↓, ↑HK | 2200 | 0 / 0 | 4f, Point blank |
| LP (PC), ↓HP, ↓MP >X ↓, ↑MK, ↓, ↑HK | 2630 | 0 / 0 | 4f. Corner only. |
| ↓MP (PC), ↓MK | 1420 | 0 / 0 | 6f. Tip range option |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| →MK, LK >X DRC ~ ↓LP, ↓HP, ↓MP >X ↓, ↑MK | 2444 | 3 / 0 | Converting into a cr. lp gives cr. hp (force stand) and gives DeeJay some of his best okizeme with d, u+mk and d, u+hk |
| ↓HP, ↓MP >X DRC ~ MP, ↓HP, ↓MP >X DRC ~ MP, ↓HP, ↓MP >X ↓, ↑MK, ↓, ↑HK | 3535 | 6 / 0 | Burnout loop, pushes to corner from midscreen. |
| ↓HP, ↓MP >X ↓↙←KK >X HK, DR ~ ←HK >X ↓↙←K >X HK, ↓↘→MK | 3426 | 3 / 0 | Corner Only. Can go into Level 3 |
| LP >X DRC ~ LP | – | 3 / - | Deejay's 4f does not combo into another 4f on drive rush. |
| ↓LP >X DRC ~ ↓LP | – | 3 / - | 5f or slower |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LK, ↓LP >X ↓, ↑MK, ↓, ↑HK | 1870 | 0 / 0 | Intermediate 2. Corner Only. Standing only |
| MK, ↓MP >X ↓, ↑MK, ↓, ↑HK | 2850 | 0 / 0 | Corner only. Standing only. |
| ↓HP, ↓MP >X ↓, ↑MK, ↓, ↑HK | 3050 | 0 / 0 | Corner only. cr. hp forces stand |
| ↓HP, ↓MP >X ↓↙←KK >X MK, ↓↘→↓↘→K | 3770 | 2 / 1 | Example of overhead ground bounce giving a followup. (9/24/2024) |
| LK >X DRC ~ ↓LP, ↓HP, ↓MP >X ↓↙←KK >X HK, ↓↘→KK >X ↓↙←↓↙←P | 4053 | 6 / 3 | – |
Practice First
- ↓LP, ↓LP >X ↓, ↑HK as your everywhere combo.
- ↓LP, ↓LP >X ↓↘→MK for a second confirm.
- LP (PC), ↓MK after blocking a punishable move.
- →MK, LK >X DRC ~ ↓LP, ↓HP, ↓MP >X ↓, ↑MK as your Drive Rush route.
- ↓LK, ↓LP >X ↓, ↑MK, ↓, ↑HK once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Speedy Maracas | ↓↓M+H | Hold one punch button to continue dancing longer |
| Air Slasher | b,→H | Two separate 1-hit projectiles |
| Jackknife Maximum | ↓SP / d,↑H | Takes 40 frames to charge (holds charge for 12F after leaving charge) |
| Double Rolling Sobat | ↓↘→H | Keeps DJ close on hit for +2 mixup pressure |
| Machine Gun Uppercut | ↓↙←H | Mostly a combo / juggle tool |
| Jus Cool | SP | Follow-ups possible on frames 13-25 |
| The Greatest Sobat | SP+H or →SP+H / ↓↘→↓↘→L | No invincibility whatsoever |
| Lowkey Sunrise Festival | ←SP+H ~ mash SP / ↓↘→↓↘→M ~ mash L+M+H (bad) | Fully invincible on frames 1-16 (follow-ups are also projectile invincible) |
| Marvelous Sunrise Festival | ←SP+H / ↓↘→↓↘→M (hold back) ~ L ~ M ~ H ~ L ~ M ~ H (good) | Fully invincible on frames 1-16 (follow-ups are also projectile invincible) |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, ↓L >X ↓, ↑H | 1450 | 0 / 0 | Intermediate 1. Standing only. |
| ↓L, ↓L >X ↓↘→M | 1240 | 0 / 0 | – |
| ↓L, ↓L >X ↓, ↑AUTO M, ↓, ↑H | 1870 | 0 / 0 | Intermediate 2. Corner Only. Standing only |
| M, AUTO L >X ↓↘→M | 1700 | 0 / 0 | – |
| M, AUTO L >X ↓↘→H | 2020 | 0 / 0 | Leaves DeeJay point blank for a strike/throw mix. |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| L (PC), ↓M | 920 | 0 / 0 | 4f. Tip range, good for walk-up whiff punishes. |
| L (PC), ↓H, AUTO M >X ↓, ↑H | 2200 | 0 / 0 | 4f, Point blank |
| L (PC), ↓H, AUTO M >X ↓, ↑AUTO M, ↓, ↑H | 2630 | 0 / 0 | 4f. Corner only. |
| AUTO M (PC), ↓M | 1420 | 0 / 0 | 6f. Tip range option |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| →M, AUTO L >X DRC ~ ↓L, ↓H, AUTO M >X ↓, ↑AUTO M | 2444 | 3 / 0 | Converting into a cr. lp gives cr. hp (force stand) and gives DeeJay some of his best okizeme with d, u+mk and d, u+hk |
| ↓H, AUTO M >X DRC ~ M, ↓H, AUTO M >X DRC ~ M, ↓H, AUTO M >X ↓, ↑AUTO M, ↓, ↑H | 3535 | 6 / 0 | Burnout loop, pushes to corner from midscreen. |
| L >X DRC ~ L | – | 3 / - | Deejay's 4f does not combo into another 4f on drive rush. |
| ↓L >X DRC ~ ↓L | – | 3 / - | 5f or slower |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, ↓L >X ↓, ↑AUTO M, ↓, ↑H | 1870 | 0 / 0 | Intermediate 2. Corner Only. Standing only |
| ↓H, AUTO M >X ↓, ↑AUTO M, ↓, ↑H | 3050 | 0 / 0 | Corner only. cr. hp forces stand |
Practice First
- ↓L, ↓L >X ↓, ↑H as your everywhere combo.
- ↓L, ↓L >X ↓↘→M for a second confirm.
- L (PC), ↓M after blocking a punishable move.
- →M, AUTO L >X DRC ~ ↓L, ↓H, AUTO M >X ↓, ↑AUTO M as your Drive Rush route.
- ↓L, ↓L >X ↓, ↑AUTO M, ↓, ↑H once you can reach the corner.