Street Fighter 6 · Combo Cheat Sheet
CHUN-LI
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Serenity Stream | ↓↙← P | Stance moves do not require charge for specials when canceling |
| Kikoken | ←→ P | 1-hit projectile |
| Hundred Lightning Kicks | ↓↘→ K | 5 hits |
| Lightning Kick Barrage | ↓↘→ KK >X KK | 10 hits total |
| Spinning Bird Kick | ↓↑ K | Takes 30 frames to charge (holds charge for 12F after leaving charge) |
| Hazanshu | ↓↙← K | Overhead |
| Tenshokyaku | ↓↓ K | Invincible against airborne strikes on frames 1-10 |
| Kikosho | ↓↘→↓↘→ P | Strike and Throw invincible on frames 1-7 |
| Hoyoku-sen | ↓↘→↓↘→ K | Fully invincible frames 1-12 |
| Soten Ranka | ↓↙←↓↙← K | Fully invincible frames 1-9 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LK, ↓LP >X ↓, ↑LK | 1139 | 0 / 0 | – |
| ↓LK, LP, LP >X ↓↘→LK | 1130 | 0 / 0 | – |
| ↓LP, ↓LP, LP >X ↓↘→LK | 1230 | 0 / 0 | – |
| LP, LP, LK >X ↓↘→MK | 1290 | 0 / 0 | – |
| LP, MP, ↓MP >X ↓↘→MK | 1740 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP (PC), ←HP >X ↓↘→HK | 1700 | 0 / 0 | 4f Punish Counter. Point blank |
| ↓LP (PC), ↓MK >X ↓↘→MK | 1388 | 0 / 0 | 4f Punish Counter. Works at further ranges for cr. lp. |
| ↓LP (PC), ↓MK >X ↓, ↑MK | 1600 | 0 / 0 | 4f Punish Counter. Down Charge |
| ↓LP (PC), ↓MK >X ↓, ↑KK, ↓↓HK | 2040 | 2 / 0 | 4f Punish Counter. Down Charge |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓MK >X DR, MP, ←HP >X ↓↙←P, ss.LK >X ↓, ↑MK | 2139 | 3 / 0 | – |
| ↓MK >X DRC ~ LP, ←HP >X ↓↘→HK, ↓↘→LK | 2022 | 3 / 0 | cr. mk xx dr xx st. lp is flush. Corner only. Sets up a safejump in the corner. |
| ↓LK, LP >X DRC ~ LP, ←HP >X ↓↙←P >X HK, j. d+mk, ↓MK, Jump HP, Jump HP | 1621 | 3 / 0 | Conversion into a safejump. |
| LP >X DRC ~ LP | – | 3 / 0 | 4f or slower |
| LK >X DRC ~ LP | – | 3 / 0 | 4f or slower |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ←HP >X ↓↙←P >X ss.HK, j. d+mk, j. d+mk, Jump HP ~ HP | 2500 | 0 / 0 | Requires specific timings. In corner, can connect into super or safejump with proper timing. |
| (corner) b+hp >X ↓↘→HK, ↓↘→LK | 2440 | 0 / 0 | Sets up a safejump in the corner. |
| ←HP >X ←, →PP, LK >X ↓↘→MK | 2128 | 2 / 0 | Corner Only. |
| LP, MP, ↓MP >X DRC ~ MP, ←HP >X ↓↘→HK, ↓↘→↓↘→P | 2692 | 3 / 1 | Combo into SA1 |
| →MP >X DRC ~ MP, ←HP >X ↓↙←P >X LK >X ↓↘→↓↘→P | 2816 | 3 / 1 | Common midscreen whiff punish conversion into SA1. |
Practice First
- ↓LK, ↓LP >X ↓, ↑LK as your everywhere combo.
- ↓LK, LP, LP >X ↓↘→LK for a second confirm.
- ↓LP (PC), ←HP >X ↓↘→HK after blocking a punishable move.
- ↓MK >X DR, MP, ←HP >X ↓↙←P, ss.LK >X ↓, ↑MK as your Drive Rush route.
- ←HP >X ↓↙←P >X ss.HK, j. d+mk, j. d+mk, Jump HP ~ HP once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Serenity Stream | ↓↙← | Stance moves do not require charge for specials when canceling |
| Kikoken | ←SP / b,→H | 1-hit projectile |
| Hundred Lightning Kicks | ↓↘→M | 5 hits |
| Lightning Kick Barrage | AUTO SP / ↓↘→AA ~ SP | 10 hits total |
| Spinning Bird Kick | d,↑H | Takes 30 frames to charge (holds charge for 12F after leaving charge) |
| Hazanshu | ↘SP | Overhead |
| Tenshokyaku | →SP / ↓↓H | Invincible against airborne strikes on frames 1-10 |
| Kikosho | SP+H or →SP+H / ↓↘→↓↘→L | Strike and Throw invincible on frames 1-7 |
| Hoyoku-sen | ←SP+H / ↓↘→↓↘→M | Fully invincible frames 1-12 |
| Soten Ranka | ↓SP+H / ↓↙←↓↙←H | Fully invincible frames 1-9 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, ↓L >X ↓, ↑AUTO L | 1139 | 0 / 0 | – |
| ↓L, L, L >X ↓↘→L | 1130 | 0 / 0 | – |
| ↓L, ↓L, L >X ↓↘→L | 1230 | 0 / 0 | – |
| L, L, AUTO L >X ↓↘→M | 1290 | 0 / 0 | – |
| L, M, AUTO M >X ↓↘→M | 1740 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L (PC), ←H >X ↓↘→M | 1700 | 0 / 0 | 4f Punish Counter. Point blank |
| ↓L (PC), ↓M >X ↓↘→M | 1388 | 0 / 0 | 4f Punish Counter. Works at further ranges for cr. lp. |
| ↓L (PC), ↓M >X ↓, ↑AUTO M | 1600 | 0 / 0 | 4f Punish Counter. Down Charge |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓M >X DRC ~ L, ←H >X ↓↘→M, ↓↘→L | 2022 | 3 / 0 | cr. mk xx dr xx st. lp is flush. Corner only. Sets up a safejump in the corner. |
| L >X DRC ~ L | – | 3 / 0 | 4f or slower |
| AUTO L >X DRC ~ L | – | 3 / 0 | 4f or slower |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| L, M, AUTO M >X DRC ~ M, ←H >X ↓↘→M, ↓↘→↓↘→L | 2692 | 3 / 1 | Combo into SA1 |
Practice First
- ↓L, ↓L >X ↓, ↑AUTO L as your everywhere combo.
- ↓L, L, L >X ↓↘→L for a second confirm.
- ↓L (PC), ←H >X ↓↘→M after blocking a punishable move.
- ↓M >X DRC ~ L, ←H >X ↓↘→M, ↓↘→L as your Drive Rush route.
- L, M, AUTO M >X DRC ~ M, ←H >X ↓↘→M, ↓↘→↓↘→L once you can reach the corner.