Street Fighter 6 · Combo Cheat Sheet

AKUMA

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
Gou Hadoken↓↘→ P1-hit projectile
Zanku Hadoken↓↘→ P (air)1-hit projectile
Gou Shoryuken→↓↘ PInvincible to airborne strikes on frames 1-8
Adamant Flame↓↙← PGains extra frame advantage on a grounded Punish Counter (+12) as well as doi…
Tatsumaki Zanku-kyaku↓↙← KAirborne on frames 8-72 (Forced Knockdown state)
Demon Raid↓↘→ KAirborne on frames 7-45 (Forced Knockdown state)
Ashura Senku (backward)← KKKDistance travelled back: 2.128
Messatsu Gohado↓↘→↓↘→ PStrike and Throw invincible on frames 1-14
Tenma Gozanku↓↘→↓↘→ K (air)No form of invincibility on start-up, but is projectile invincible on his leg…
Empyrean's End↓↙←↓↙← PFully invincible on frames 1-11

Bread & Butter meterless

ComboDmgDrive / SANotes
LP, ↓LK, ↓LP >X ↓↙←LP >X →P13400 / 03 piece light conversion. Leaves you +3 point-blank
LP, ↓LK, ↓LP >X →↓↘HP15700 / 03 piece light conversion
LP, LP, LP >X →↓↘HP16500 / 0Just worth noting that Akuma's jabs are good enough to give a 3 hit light standing or crouching
↓LP, ↓LP, ↓LP >X →↓↘HP16500 / 0–
↓LK, ↓LP >X ↓↙←HK15600 / 0qcb+hk whiffs after 3 lights, but works after two.

Punish Counters

ComboDmgDrive / SANotes
↓LP (PC), ↓HP >X ↓↙←LK, ↓HK19500 / 0Point blank 4f punish.
↓LP (PC), HP >X ↓↙←HP >X →P19900 / 0Tip range 4f punish.
↓MP (PC), ↓HK16200 / 0Tip range 6f punish.
↓MP, ↓HP >X ↓↙←LK, ↓HK26400 / 0Close range 6f punish.

Drive Rush

ComboDmgDrive / SANotes
↓LK, ↓LP, ↓LP >X DRC ~ ↓LP, ↓HP >X ↓↙←LK, →↓↘HP16403 / 0–
↓MK >X DRC ~ MP, ↓HP >X ↓↙←LK, →↓↘HP22553 / 0–
HP >X DRC ~ →HP, ↓HP >X ↓↙←LK, →↓↘HP30763 / 0–
LP >X DRC ~ LP–3 / 04f max. 5f gap
↓LP >X DRC ~ ↓LP–3 / 04f max. 5f gap

Corner & Super Enders

ComboDmgDrive / SANotes
↓LP, ↓LP, LK >X ↓↙←LK, →↓↘HP17100 / 0Corner only. Standing only.
↓LP, ↓LP, LK >X ↓↙←LK, ↓↙←HK17500 / 0Corner only. Standing only.
HK, MK >X ↓↙←LK, ↓↙←HK29400 / 0Conversion off of st. hk. Corner only.
DI (crush), MK >X HK, ↓↙←↓↙←P, ←HK >X ↓↘→HK >X K, ↓↙←HK30401 / 2–

Practice First

  1. LP, ↓LK, ↓LP >X ↓↙←LP >X →P as your everywhere combo.
  2. LP, ↓LK, ↓LP >X →↓↘HP for a second confirm.
  3. ↓LP (PC), ↓HP >X ↓↙←LK, ↓HK after blocking a punishable move.
  4. ↓LK, ↓LP, ↓LP >X DRC ~ ↓LP, ↓HP >X ↓↙←LK, →↓↘HP as your Drive Rush route.
  5. ↓LP, ↓LP, LK >X ↓↙←LK, →↓↘HP once you can reach the corner.

Sources