Street Fighter 6 · Combo Cheat Sheet
YASMINE
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Daloy ng Tubig | ↓↘→ P | The regular Alon follow-up to this is useful for launching the opponent for s… |
| Alon | ↓↘→ P >X 6P | Yasmine enters Bayani Mode on hit only, if she isn't already already in it |
| Talim ng Hangin | ↓↙← P | Yasmine enters Bayani Mode on hit only, if she isn't already already in it |
| Mukha ng Langit | ↓↘→ K | Airborne on frames 14-48 (Forced Knockdown state) |
| Lipad ng Agila | →↓↘ K | Invincible to airborne attacks on frames 1-10 |
| Pangil sa Likuran | ↓↓ P | 2-hit Projectile (but can only hit once on the initial upwards trajectory, an… |
| Linya ng Liwanag | ← KK | Only accessible during Level 2 Super install |
| Hiwa ng Kalangitan | ↓↘→↓↘→ K | Strike and Throw invincible on frames 1-9 |
| Nakatagong Lakas | ↓↙←↓↙← P | Duration of 1500 frames (25 seconds) and consumes 375 frames (25%) of the ins… |
| Pamumukadkad ng Sampaguita | ↓↘→↓↘→ P | Fully invincible on frames 1-12 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, ↓LK, ↓LP >X →↓↘HK | 1450 | 0 / 0 | – |
| ↓LP, ↓LK, LP >X LP >X →↓↘HK | 1560 | 0 / 0 | – |
| ↓LP, ↓LK, LP >X LP >X ↓↘→MP >X →P | 1350 | 0 / 0 | Light string. Sets up Bayani Mode |
| ↓MP >X ↓↘→HP >X →P, →↓↘LK | 2180 | 0 / 0 | Corner only. Sets up Bayani Mode. |
| MP >X MP >X →↓↘HK | 1910 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP (PC), ↓HP >X ↓↙←HP | 1840 | 0 / 0 | 4f pc, point blank. Grants Bayani Mode |
| ↓LP (PC), ↓MK >X →↓↘HK | 1670 | 0 / 0 | 4f pc, mid/long range. |
| ↓MP (PC), ↓HP >X ↓↙←HP | 2480 | 0 / 0 | 6f pc, point blank. Grants Bayani Mode |
| ↓MP (PC), ↓MK >X ↓↘→MP >X →P | 1960 | 0 / 0 | 6f pc, tip range. Grants Bayani Mode |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓MK >X DRC ~ ↓LP, ↓LK, LP >X LP >X →↓↘HK | 1584 | 3 / 0 | Standard cr. mk drive rush opener. |
| ↓MK >X DRC ~ ↓MP, ↓HP >X ↓↘→HP >X →P (b), HP >X →↓↘HK | 2269 | 3 / 0 | Slightly more damaging drive rush opener. |
| ↓MP >X DRC ~ ↓MP, ↓HP >X ↓↘→HP >X →P (b), DR ~ ↓MP >X ↓↙←HP, HP >X →↓↘HK | 3225 | 4 / 0 | Example extension of qcf+hp (b) into a drive rush juggle. |
| ↓LP >X DRC ~ LK | – | 3 / 0 | 5f or less |
| LP >X DRC ~ ↓LP | – | 3 / 0 | 4f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓MP >X ↓↘→HP >X →P, →↓↘LK | 2180 | 0 / 0 | Corner only. Sets up Bayani Mode. |
| ↓HP >X ↓↓MP, ↓LP >X ↓↘→LP, HP >X →↓↘HK | 2450 | 0 / 0 | Corner only. Example use of projectile to extend combos off of cr. hp in the corner. |
| ↓LP, ↓LK, LP >X LP >X ↓↘→MP >X →P (b), →↓↘MK | 1630 | 0 / 0 | qcf+mp xx f+p (b) gives a ground bounce that nets a srk+mk or SA1 followup in the corner |
| ↓HP >X ↓↘→HP >X →P (b), DR ~ ↓HP >X DRC ~ ↓HP >X ↓↙←HP, ↓↘→PP >X →P >X ↓↘→↓↘→P | 5730 | 6 / 3 | Maximum damage from cr. hp starter at this time (8/3/2026). Requires a delay after the cr. hp drive rush to get the q… |
| HP >X ↓↘→PP >X →P >X ↓↙←↓↙←P, ↓↙←HP, HP >X →↓↘HP | 3650 | 2 / 2 | – |
Practice First
- ↓LP, ↓LK, ↓LP >X →↓↘HK as your everywhere combo.
- ↓LP, ↓LK, LP >X LP >X →↓↘HK for a second confirm.
- ↓LP (PC), ↓HP >X ↓↙←HP after blocking a punishable move.
- ↓MK >X DRC ~ ↓LP, ↓LK, LP >X LP >X →↓↘HK as your Drive Rush route.
- ↓MP >X ↓↘→HP >X →P, →↓↘LK once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Daloy ng Tubig | ↓↘→H | The regular Alon follow-up to this is useful for launching the opponent for s… |
| Alon | ↓↘→H ~ →A | Yasmine enters Bayani Mode on hit only, if she isn't already already in it |
| Talim ng Hangin | ↓↙←H | Yasmine enters Bayani Mode on hit only, if she isn't already already in it |
| Mukha ng Langit | db/d/↘SP | Airborne on frames 14-48 (Forced Knockdown state) |
| Lipad ng Agila | →↓↘H | Invincible to airborne attacks on frames 1-10 |
| Pangil sa Likuran | ↓↓A | 2-hit Projectile (but can only hit once on the initial upwards trajectory, an… |
| Linya ng Liwanag | ←MH | Only accessible during Level 2 Super install |
| Hiwa ng Kalangitan | SP+H or →SP+H / ↓↘→↓↘→L | Strike and Throw invincible on frames 1-9 |
| Nakatagong Lakas | ←SP+H / ↓↙←↓↙←M | Duration of 1500 frames (25 seconds) and consumes 375 frames (25%) of the ins… |
| Pamumukadkad ng Sampaguita | ↓SP+H / ↓↘→↓↘→H | Fully invincible on frames 1-12 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, AUTO L, ↓L >X →↓↘H | 1450 | 0 / 0 | – |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L (PC), ↓H >X ↓↙←H | 1840 | 0 / 0 | 4f pc, point blank. Grants Bayani Mode |
| ↓L (PC), ↓M >X →↓↘H | 1670 | 0 / 0 | 4f pc, mid/long range. |
| AUTO M (PC), ↓H >X ↓↙←H | 2480 | 0 / 0 | 6f pc, point blank. Grants Bayani Mode |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L >X DRC ~ L | – | 3 / 0 | 5f or less |
| L >X DRC ~ ↓L | – | 3 / 0 | 4f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓H >X ↓↓A, ↓L >X ↓↘→L, AUTO H >X →↓↘H | 2450 | 0 / 0 | Corner only. Example use of projectile to extend combos off of cr. hp in the corner. |
Practice First
- ↓L, AUTO L, ↓L >X →↓↘H as your everywhere combo.
- ↓L (PC), ↓H >X ↓↙←H after blocking a punishable move.
- ↓L >X DRC ~ L as your Drive Rush route.
- ↓H >X ↓↓A, ↓L >X ↓↘→L, AUTO H >X →↓↘H once you can reach the corner.