Street Fighter 6 · Combo Cheat Sheet

TERRY

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
Power Wave↓↘→ P1-hit projectile
Round Wave↓↘→ P1-hit stationary projectile hitbox that still counts as a Strike for the purp…
Quick Burn↓↙← PSecond hit is an Overhead (effectively 22 frame start-up if the first hit whi…
Burning Knuckle↓↙← PSlower but further range and more active frames compared to the faster MP ver…
Crack Shoot↓↙← KLower body is projectile invincible on frames 14-31
Rising Tackle→↓↘ PInvincible to airborne strikes on frames 1-8
Power Charge↓↘→ KCancelable into any other special move on HIT only on frames 26-45 (36F hit c…
Buster Wolf↓↘→↓↘→ KStrike and Throw invincible on frames 1-8
Power Geyser↓↙←↓↙← PFully invincible on frames 1-17
Twin Geyser↓↙←↓↙← P >X 5PPNo form of invincibility on this first follow-up hit

Bread & Butter meterless

ComboDmgDrive / SANotes
LP, LP, LP >X →↓↘HP15300 / 0Simple rapid cancel string.
LP, LP >X ↓↙←LP11700 / 0Simple rapid cancel string.
↓LP, ↓LK, LP >X →↓↘HP14500 / 0Low fish rapid cancel string.
↓MP, LK >X →↓↘HP19400 / 0–
↓MP, LK >X ↓↙←MP17000 / 0–

Punish Counters

ComboDmgDrive / SANotes
LP (PC), ↓HP >X →↓↘HP19100 / 04f pc, point blank
LP (PC), ↓MK >X ↓↙←MP14600 / 04f pc, tip jab range.
↓MP (PC), HP (1st) >X ↓↘→HK >X ↓↙←HK, →↓↘HP28300 / 06f pc. Point blank
↓MP (PC), ↓MK >X ↓↙←MP20200 / 06f pc. Tip range.

Drive Rush

ComboDmgDrive / SANotes
↓LP, LP, LP >X DRC ~ LP, ↓HP >X ↓↘→MK, ↓↘→↓↘→K21113 / 1–
DR ~ ↓LK, ↓MP >X ↓↘→MK12401 / 0–
DR ~ MK, HP (1st) >X ↓↘→HK >X ↓↙←HK, →↓↘HP28101 / 0–
LP >X DRC ~ LP–3 / -4f or less
↓LP >X DRC ~ LP–3 / -4f or less

Corner & Super Enders

ComboDmgDrive / SANotes
HP >X ↓↘→HK >X ↓↘→HP, DR ~ ↓HP >X ↓↙←MK, →↓↘HP33961 / 0Corner only.
HP >X ↓↘→HK >X ↓↘→PP, DR ~ HK, DR ~ ↓HP >X ↓↙←MK, →↓↘HP35154 / 0Needs to start from midscreen and end in the corner for this combo to work.
HP >X ↓↘→HK >X ↓↘→PP, DR ~ HK, DR ~ MP >X HK >X HK32214 / 0Corner carry option
HP (2nd) >X ↓↘→MK, ↓↘→↓↘→K30000 / 1–
↓LP, LP, LP >X DRC ~ LP, ↓HP >X ↓↘→MK, ↓↘→↓↘→K21113 / 1–

Practice First

  1. LP, LP, LP >X →↓↘HP as your everywhere combo.
  2. LP, LP >X ↓↙←LP for a second confirm.
  3. LP (PC), ↓HP >X →↓↘HP after blocking a punishable move.
  4. ↓LP, LP, LP >X DRC ~ LP, ↓HP >X ↓↘→MK, ↓↘→↓↘→K as your Drive Rush route.
  5. HP >X ↓↘→HK >X ↓↘→HP, DR ~ ↓HP >X ↓↙←MK, →↓↘HP once you can reach the corner.

Sources