Street Fighter 6 · Combo Cheat Sheet
SAGAT
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Low Tiger Shot | ↓↘→ P | 1-hit projectile |
| High Tiger Shot | ↓↘→ P | 1-hit projectile |
| Tiger Uppercut | →↓↘ P | Invincible to airborne strikes on frames 1-21 |
| Tiger Knee Crush | ↓↘→ K | Airborne on frames 24-43 |
| Tiger Nexus | ↓↙← K | Combos naturally into the Nova Tiger (f+HK) follow-up |
| Mighty Tiger | ↓↙← K >X 6K | Overhead |
| Greedy Tiger | ↓↙← K >X 6K | Plus on block follow-up that whiffs on crouching opponents (resulting in -19 … |
| Tiger Cannon | ↓↘→↓↘→ P | Strike and Throw invincible on frames 1-13 |
| Savage Tiger | ↓↙←↓↙← K | Fully invincible on frames 1-14 |
| Tiger Vanquisher | ↓↘→↓↘→ K | Fully invincible on frames 1-15 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, ↓LK, LP >X →↓↘MP | 1510 | 0 / 0 | Standard low-fish light string. |
| ↓LP, ↓LP, LP >X →↓↘MP | 1590 | 0 / 0 | Similar, but this string always results in 3 blocked normals against a stand blocking opponent. Can cancel either lig… |
| ↓LK, LP >X ↓↙←LK >X →MK, →↓↘LP | 1830 | 0 / 0 | Corner only. Standing only. |
| MP, MP, LP >X →↓↘MP | 2420 | 0 / 0 | Point blank. |
| MP, ↓LP >X →↓↘MP | 2020 | 0 / 0 | Reaches from a bit further out. Sets up sagat to get a ch cr. lp into st. lk. |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, ↓MP >X →↓↘MP | 1820 | 0 / 0 | Midrange 4f punish |
| ↓LP, ←HP >X ↓↘→HK, →↓↘LP | 2570 | 0 / 0 | Point blank 4f punish |
| MP, HK (1) >X ↓↙←HK >X →HK, →↓↘HP | 3080 | 0 / 0 | 6f punish, point blank |
| MP, ←HP >X ↓↘→HK, →↓↘LP | 3330 | 0 / 0 | 6f punish, point blank. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LK, ↓LP >X DRC ~ ↓LP, ←HP >X ↓↘→HK, →↓↘LP | 1945 | 3 / 0 | Example light extension. Sagat's drive rush is slow enough to where the 3 piece into dr xx cr. lp, b+hp won't connect. |
| ↓MP >X DRC ~ MP, ←HP >X ↓↘→HK, →↓↘LP | 2757 | 3 / 0 | Example medium -> medium drive rush combo with link |
| ↓MP >X DRC ~ HK >X ↓↙←HK >X →HK, →↓↘HP | 2611 | 3 / 0 | Example medium extension using the plus frames to get qcb+hk to connect without ch/pc |
| ↓LP >X DRC ~ ↓LP | – | 3 / 0 | 4f or less |
| LP >X DRC ~ ↓LP | – | 3 / 0 | 4f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LK, LP >X ↓↙←LK >X →MK, →↓↘LP | 1830 | 0 / 0 | Corner only. Standing only. |
| HK (1) >X ↓↙←HK >X →HK, ←HP >X ↓↘→HK, →↓↘LP | 2550 | 0 / 0 | Corner only. |
| HK (1) >X ↓↙←HK >X →HK, ←HP >X →↓↘HP (held) | 2980 | 0 / 0 | Corner only. Worse oki than above. |
Practice First
- ↓LP, ↓LK, LP >X →↓↘MP as your everywhere combo.
- ↓LP, ↓LP, LP >X →↓↘MP for a second confirm.
- ↓LP, ↓MP >X →↓↘MP after blocking a punishable move.
- ↓LK, ↓LP >X DRC ~ ↓LP, ←HP >X ↓↘→HK, →↓↘LP as your Drive Rush route.
- ↓LK, LP >X ↓↙←LK >X →MK, →↓↘LP once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Low Tiger Shot | ↙SP | 1-hit projectile |
| High Tiger Shot | ↘SP | 1-hit projectile |
| Tiger Uppercut | →↓↘H | Invincible to airborne strikes on frames 1-21 |
| Tiger Knee Crush | ↓↘→H | Airborne on frames 24-43 |
| Tiger Nexus | ↓↙←H | Combos naturally into the Nova Tiger (f+HK) follow-up |
| Mighty Tiger | ←SP / ↓↙←A ~ →L | Overhead |
| Greedy Tiger | ←SP / ↓↙←A ~ →M | Plus on block follow-up that whiffs on crouching opponents (resulting in -19 … |
| Tiger Cannon | SP+H or →SP+H / ↓↘→↓↘→L | Strike and Throw invincible on frames 1-13 |
| Savage Tiger | ←SP+H / ↓↙←↓↙←M | Fully invincible on frames 1-14 |
| Tiger Vanquisher | ↓SP+H / ↓↘→↓↘→H | Fully invincible on frames 1-15 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, AUTO L, L >X →↓↘M | 1510 | 0 / 0 | Standard low-fish light string. |
| ↓L, ↓L, L >X →↓↘M | 1590 | 0 / 0 | Similar, but this string always results in 3 blocked normals against a stand blocking opponent. Can cancel either lig… |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, AUTO M >X →↓↘M | 1820 | 0 / 0 | Midrange 4f punish |
| ↓L, ←H >X ↓↘→H, →↓↘L | 2570 | 0 / 0 | Point blank 4f punish |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| AUTO L, ↓L >X DRC ~ ↓L, ←H >X ↓↘→H, →↓↘L | 1945 | 3 / 0 | Example light extension. Sagat's drive rush is slow enough to where the 3 piece into dr xx cr. lp, b+hp won't connect. |
| AUTO M >X DRC ~ AUTO H >X ↓↙←H >X →H, →↓↘H | 2611 | 3 / 0 | Example medium extension using the plus frames to get qcb+hk to connect without ch/pc |
| ↓L >X DRC ~ ↓L | – | 3 / 0 | 4f or less |
| L >X DRC ~ ↓L | – | 3 / 0 | 4f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| AUTO H (1) >X ↓↙←H >X →H, ←H >X ↓↘→H, →↓↘L | 2550 | 0 / 0 | Corner only. |
| AUTO H (1) >X ↓↙←H >X →H, ←H >X →↓↘H (held) | 2980 | 0 / 0 | Corner only. Worse oki than above. |
Practice First
- ↓L, AUTO L, L >X →↓↘M as your everywhere combo.
- ↓L, ↓L, L >X →↓↘M for a second confirm.
- ↓L, AUTO M >X →↓↘M after blocking a punishable move.
- AUTO L, ↓L >X DRC ~ ↓L, ←H >X ↓↘→H, →↓↘L as your Drive Rush route.
- AUTO H (1) >X ↓↙←H >X →H, ←H >X ↓↘→H, →↓↘L once you can reach the corner.