Street Fighter 6 · Combo Cheat Sheet
KEN
Facing right. Cancels shown as >X.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Hadoken | ↓↘→ P | 1-hit projectile |
| Shoryuken | →↓↘ P | Projectile invincible on frames 5-11 |
| Tatsumaki Senpukyaku | ↓↙← K | Only first hit can hit crouching (much more punishable on crouch hit (-38) an… |
| Dragonlash Kick | →↓↘ K | Airborne on frames 19-37 (Forced Knockdown state) |
| Jinrai Kick | ↓↘→ K | Follow-ups can also be performed on whiff (can also delay the follow-ups by a… |
| Kazekama Shin Kick | ↓↘→ K >X 6K | Low attack |
| Gorai Axe Kick | ↓↘→ K >X 6K | Overhead |
| Dragonlash Flame | ↓↙←↓↙← K | Strike and Throw invincible frames 1-9 |
| Shippu Jinrai-kyaku | ↓↘→↓↘→ K | No invincibility whatsoever |
| Shinryu Reppa | ↓↘→↓↘→ P | Fully invincible frames 1-18 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LK, ↓LP, LK >X →↓↘HP | 1490 | 0 / 0 | – |
| ↓LP, ↓LP, LP >X →↓↘HP | 1590 | 0 / 0 | Beats mashed 4f/throw. |
| ↓LP, MP >X HP >X →↓↘HP | 1760 | 0 / 0 | +28 KD |
| ↓LP, MP >X HP >X KK >X →↓↘HP | 1910 | 0 / 0 | Better damage, different oki (+25) |
| ↓LP, MP >X HP >X KK >X ↓↙←K | 1460 | 0 / 0 | Excellent corner carry. |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, ↓HP >X ↓↙←LK, →↓↘MP | 2270 | 0 / 0 | 4f Punish counter. Works at any range the cr. lp hits. |
| LK >X DRC ~ ↓MP >X ↓↙←LK, →↓↘MP | 1912 | 3 / 0 | 5f punish counter with Drive Rush. Good as a whiff punish. |
| MP, MP >X HP >X →↓↘HP | 2480 | 0 / 0 | 5f punish counter. Point blank |
| MP, MP >X HP >X KK >X →↓↘HP | 2660 | 0 / 0 | 5f punish counter. Point blank |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, MP >X DRC ~ MP, ↓HP >X ↓↙←LK, →↓↘MP | 2278 | 3 / 0 | – |
| ↓LP, MP >X DRC ~ ↓HP >X KK >X LK, ↓MP >X ↓↙←LK, →↓↘MP | 2345 | 3 / 0 | More complicated. |
| ↓MP >X DRC ~ MP, ↓HP >X ↓↙←LK, →↓↘MP | 2730 | 3 / 0 | – |
| ↓LP >X DRC ~ ↓LP | – | 3 / - | 4f or less |
| LP >X DRC ~ LP | – | 3 / - | 4f or less |
Corner & Super Enders
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓LP, MP >X HP >X KK >X ↓↙←K | 1460 | 0 / 0 | Excellent corner carry. |
| ↓LP, MP >X HP >X ↓↘→MK >X →HK, →↓↘HP | 2100 | 0 / 0 | Corner only. Requires a significant delay for the f+hk |
| MP >X HP >X ↓↘→MK >X →HK, →↓↘HP | 2600 | 0 / 0 | Corner only. |
| ↓MP >X KK >X HK >X SA1 | 3000 | 0 / 1 | Entry point into SA1 (8/3/2026) |
| ↓MK >X DRC ~ MP, ↓HP >X ↓↘→KK >X HK >X →HK >X ↓↘→↓↘→K | 3272 | 5 / 2 | Example route into SA2. |
Practice First
- ↓LK, ↓LP, LK >X →↓↘HP as your everywhere combo.
- ↓LP, ↓LP, LP >X →↓↘HP for a second confirm.
- ↓LP, ↓HP >X ↓↙←LK, →↓↘MP after blocking a punishable move.
- ↓LP, MP >X DRC ~ MP, ↓HP >X ↓↙←LK, →↓↘MP as your Drive Rush route.
- ↓LP, MP >X HP >X KK >X ↓↙←K once you can reach the corner.
Translated from FAT's Classic routes using FAT's Modern input for each move (manual motions, not assisted). Routes that use a button Modern doesn't have are left out. Damage shown is Classic's; AUTO (assisted) specials deal less.
Motions & Symbols
↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo
Buttons & Tags
L M HLight / Medium / Heavy
SPSpecial button (+ direction)
AUTOAssist button held
AAOD: two attack buttons
AAny attack button
DR DRC DIDrive Rush / cancel / Impact
L M HLight outline · Medium striped · Heavy solid
Key Moves
| Move | Input | Why it matters |
|---|---|---|
| Hadoken | SP | 1-hit projectile |
| Shoryuken | →↓↘H | Projectile invincible on frames 5-11 |
| Tatsumaki Senpukyaku | ↓↙←H | Only first hit can hit crouching (much more punishable on crouch hit (-38) an… |
| Dragonlash Kick | ←SP | Airborne on frames 19-37 (Forced Knockdown state) |
| Jinrai Kick | ↓↘→H | Follow-ups can also be performed on whiff (can also delay the follow-ups by a… |
| Kazekama Shin Kick | ↓SP / ↓↘→A ~ →L | Low attack |
| Gorai Axe Kick | ↓SP / ↓↘→A ~ →M | Overhead |
| Dragonlash Flame | SP+H or →SP+H / ↓↙←↓↙←L | Strike and Throw invincible frames 1-9 |
| Shippu Jinrai-kyaku | ←SP+H / ↓↘→↓↘→M | No invincibility whatsoever |
| Shinryu Reppa | ↓SP+H / ↓↘→↓↘→H | Fully invincible frames 1-18 |
Bread & Butter meterless
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, ↓L, AUTO L >X →↓↘H | 1490 | 0 / 0 | – |
| ↓L, ↓L, L >X →↓↘H | 1590 | 0 / 0 | Beats mashed 4f/throw. |
Punish Counters
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, ↓H >X ↓↙←L, →↓↘M | 2270 | 0 / 0 | 4f Punish counter. Works at any range the cr. lp hits. |
Drive Rush
| Combo | Dmg | Drive / SA | Notes |
|---|---|---|---|
| ↓L, AUTO M >X DRC ~ AUTO M, ↓H >X ↓↙←L, →↓↘M | 2278 | 3 / 0 | – |
| ↓L >X DRC ~ ↓L | – | 3 / - | 4f or less |
| L >X DRC ~ L | – | 3 / - | 4f or less |
Corner & Super Enders
No confirmed combos for this section yet.
Practice First
- ↓L, ↓L, AUTO L >X →↓↘H as your everywhere combo.
- ↓L, ↓L, L >X →↓↘H for a second confirm.
- ↓L, ↓H >X ↓↙←L, →↓↘M after blocking a punishable move.
- ↓L, AUTO M >X DRC ~ AUTO M, ↓H >X ↓↙←L, →↓↘M as your Drive Rush route.