Street Fighter 6 · Combo Cheat Sheet

KEN

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
Hadoken↓↘→ P1-hit projectile
Shoryuken→↓↘ PProjectile invincible on frames 5-11
Tatsumaki Senpukyaku↓↙← KOnly first hit can hit crouching (much more punishable on crouch hit (-38) an…
Dragonlash Kick→↓↘ KAirborne on frames 19-37 (Forced Knockdown state)
Jinrai Kick↓↘→ KFollow-ups can also be performed on whiff (can also delay the follow-ups by a…
Kazekama Shin Kick↓↘→ K >X 6KLow attack
Gorai Axe Kick↓↘→ K >X 6KOverhead
Dragonlash Flame↓↙←↓↙← KStrike and Throw invincible frames 1-9
Shippu Jinrai-kyaku↓↘→↓↘→ KNo invincibility whatsoever
Shinryu Reppa↓↘→↓↘→ PFully invincible frames 1-18

Bread & Butter meterless

ComboDmgDrive / SANotes
↓LK, ↓LP, LK >X →↓↘HP14900 / 0–
↓LP, ↓LP, LP >X →↓↘HP15900 / 0Beats mashed 4f/throw.
↓LP, MP >X HP >X →↓↘HP17600 / 0+28 KD
↓LP, MP >X HP >X KK >X →↓↘HP19100 / 0Better damage, different oki (+25)
↓LP, MP >X HP >X KK >X ↓↙←K14600 / 0Excellent corner carry.

Punish Counters

ComboDmgDrive / SANotes
↓LP, ↓HP >X ↓↙←LK, →↓↘MP22700 / 04f Punish counter. Works at any range the cr. lp hits.
LK >X DRC ~ ↓MP >X ↓↙←LK, →↓↘MP19123 / 05f punish counter with Drive Rush. Good as a whiff punish.
MP, MP >X HP >X →↓↘HP24800 / 05f punish counter. Point blank
MP, MP >X HP >X KK >X →↓↘HP26600 / 05f punish counter. Point blank

Drive Rush

ComboDmgDrive / SANotes
↓LP, MP >X DRC ~ MP, ↓HP >X ↓↙←LK, →↓↘MP22783 / 0–
↓LP, MP >X DRC ~ ↓HP >X KK >X LK, ↓MP >X ↓↙←LK, →↓↘MP23453 / 0More complicated.
↓MP >X DRC ~ MP, ↓HP >X ↓↙←LK, →↓↘MP27303 / 0–
↓LP >X DRC ~ ↓LP–3 / -4f or less
LP >X DRC ~ LP–3 / -4f or less

Corner & Super Enders

ComboDmgDrive / SANotes
↓LP, MP >X HP >X KK >X ↓↙←K14600 / 0Excellent corner carry.
↓LP, MP >X HP >X ↓↘→MK >X →HK, →↓↘HP21000 / 0Corner only. Requires a significant delay for the f+hk
MP >X HP >X ↓↘→MK >X →HK, →↓↘HP26000 / 0Corner only.
↓MP >X KK >X HK >X SA130000 / 1Entry point into SA1 (8/3/2026)
↓MK >X DRC ~ MP, ↓HP >X ↓↘→KK >X HK >X →HK >X ↓↘→↓↘→K32725 / 2Example route into SA2.

Practice First

  1. ↓LK, ↓LP, LK >X →↓↘HP as your everywhere combo.
  2. ↓LP, ↓LP, LP >X →↓↘HP for a second confirm.
  3. ↓LP, ↓HP >X ↓↙←LK, →↓↘MP after blocking a punishable move.
  4. ↓LP, MP >X DRC ~ MP, ↓HP >X ↓↙←LK, →↓↘MP as your Drive Rush route.
  5. ↓LP, MP >X HP >X KK >X ↓↙←K once you can reach the corner.

Sources