Street Fighter 6 · Combo Cheat Sheet

A.K.I.

Facing right. Cancels shown as >X.

Motions & Symbols

↓↘→Quarter circle forward
↓↙←Quarter circle back
→↓↘Dragon punch
>XCancel
,Link / juggle
~Follow-up / target combo

Buttons & Tags

LP MP HPPunches (round)
LK MK HKKicks (square)
PP KKOD, 2 Drive bars
PC CHPunish counter / counter hit
DR DRC DIDrive Rush / cancel / Impact
LP MP HPLight outline · Medium striped · Heavy solid

Key Moves

MoveInputWhy it matters
Sinister Slide↓ PPA.K.I. slithers forward like a sssnake while maintaining low profile on frame…
Nightshade Pulse↓↙← P1-hit projectile
Nightshade Chaser↓↙← P >X 6PThis follow-up whip attack is also a 1-hit projectile
Orchid Spring↓↙← PPlaces a pool of poison on the ground that inflicts poison state (420 damage …
Toxic Wreath↓↙← PInflicts poison state upon hit (420 damage over 7 seconds aka 1 damage per fr…
Serpent Lash↓↘→ PInvincible to airborne strikes on frames 6-16
Cruel Fate↓↙← KNot an Overhead
Deadly Implication↓↘→↓↘→ KStrike and Throw invincible on frames 1-12
Tainted Talons↓↙←↓↙← PNo form of invincibility whatsoever
Claws of Ya Zi↓↘→↓↘→ PFully invincible on frames 1-12

Bread & Butter meterless

ComboDmgDrive / SANotes
↓LP, ↓LP, ↓LP >X ↓↙←HP12010 / 0Mash option. Applies poison. Safe on block (-4 at range)
↓LP, ↓LP, ↓LP >X ↓↘→HP12660 / 0Mash option. Applies poison.
↓LK, ↓LP, ↓LP >X ↓↘→HP11660 / 0Low light confirm. Applies poison. Too far for qcb+hp.
↓LP, ↓LK, ↓LP >X ↓↘→HP11860 / 0Low light confirm. Applies poison. Crouching only.
↓LP, ↓LP, ↓LP, LK >X ↓↘→LP12160 / 0New light confirm from 5/21/2024 patch. AKI's ability to do a 4 piece light string can push enemies beyond their cr. …

Punish Counters

ComboDmgDrive / SANotes
↓LP (PC), ↓MP >X ↓↘→HP14260 / 04f punish counter. Reaches at the range that cr. lp can hit.
↓LK (PC), MP >X ↓↘→HP13060 / 05f punish counter. Reaches at the range that cr. lk can hit.
MP (PC), MP >X ↓↘→HP19760 / 06f punish counter. Forward advancing, good as a whiff punish.
MP (PC), ↓MK, LK >X ↓↘→HP21460 / 06f punish counter. Point blank.

Drive Rush

ComboDmgDrive / SANotes
DR ~ ↓MK, HK >X ↓PP >X K, ↓LP >X ↓↘→HP25261 / 0Good option for catching opponents low.
DR ~ →HK, ↓MP >X ↓↘→HP18661 / 0Hops lows, forces stand.
DR ~ ↘MP, MP >X ↓↘→HP18561 / 0Overhead.
↓LP >X DRC ~ LPN/A3 / 04f to a 5f.
LP >X LP >X DRC ~ LPN/A3 / 05f to a 5f.

Corner & Super Enders

ComboDmgDrive / SANotes
HP >X HP, ↓↘→HP (bloom), ↓↘→LP20000 / 0Corner only. (8/3/2026)
↓LP, ↓LP, ↓LP >X ↓↘→HP (bloom), ↓↙←HP, ↓↘→LP (bloom)18400 / 0Corner only.
↓LP, ↓LP, ↓LP >X ↓↘→HP (bloom), ↓↘→MP16750 / 0Corner only. Applies poison.
HP >X HP, SA128000 / 1hp xx hp now juggles into SA1 and SA3 (8/3/2026)
↓LP, ↓LP >X ↓↘→HP (bloom), ↓↙←↓↙←P28070 / 2Example juggle with SA2. The startup is fast enough to combo off of jabs or when you juggle with qcf+hp (bloom)

Practice First

  1. ↓LP, ↓LP, ↓LP >X ↓↙←HP as your everywhere combo.
  2. ↓LP, ↓LP, ↓LP >X ↓↘→HP for a second confirm.
  3. ↓LP (PC), ↓MP >X ↓↘→HP after blocking a punishable move.
  4. DR ~ ↓MK, HK >X ↓PP >X K, ↓LP >X ↓↘→HP as your Drive Rush route.
  5. HP >X HP, ↓↘→HP (bloom), ↓↘→LP once you can reach the corner.

Sources